> On a related note. For serious game development using C# > for core code, there needs to be a C# to C compiler that > would allow engine C# code to be compiled to C code that > could be run through the vectorizing and optimizing > compilers for the various platforms.
Or you could write your performance critical code in C or assembler. And P/Invoke it from the higher levels of code that do not need the performance. > Is anyone else interested in a C# to c compiler that could > be used to build precompiled heavily optimized code that > would integrate well with the JIT code? There will be few places where you could actually get a gain from the optimized C code, and that will be places where you can infer things about the data you are operating on (in unsafe contexts for example), But you are welcome to try ;-) Miguel. _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list
