Humm... My goals:
C --> game engine (sound, render, etc..), main .exe (quake.exe) C# --> game logic ( game rules, phisic of entitys, etc.. ), user .dll ( progsdat.dll ) runtime mono + engine + user mods (c#) + free medias = free games * For the C# I have not problem, users can download mono and build is .dll file without problem. * For the engine, I have not problem, I can build from gcc friendly sources or wait something ready to work with VC++ friendly sources. The problem is... ..I need <mono/jit/jit.h> compiled for windows. I have failed to build mono with the latest cygwin (no glib2). I have installed the latest mingw, may help? ( I dont know how to compile mono with mingw ). What I need to build the embed test in windows? How I can do this? Miguel, Sergei, Thanks for the help. Tei - - - [..] S> Again this is probably a more specific version of the same question, but here is some S> info about running VC++ binaries compiled for CIL target under Mono. S> It's possible, but requires a couple of extra things: S> * Micorosoft.VisualC.dll - some attributes and custom mods used by VC++ S> (not yet in CVS, but included in my Win32 binary build); S> * System.Runtime.CompilerServices.CallConv* classes, custom mods (same here); S> Until recently there was a tiny bug in custom mods reader, so Mono was entering infinite-loop S> when loading binaries produced by VC++, this was the main showstopper and it's already fixed. S> For some reason it's necessary to disassemble those binaries, then assemble them again, S> Mono still refuses to load original binaries (I will look into this issue later). S> Also, it's necessary to use appropriate compiler switches to ensure that there is no native S> code in the resulting assemblies, and entry point is set to IL code (for EXEs). S> All in all, it's already possible to compile C++ code with VisualC compiler and then run S> the binary on Linux under Mono. This is very nice, IMO :-) S> Sergey S> ----- Original Message ----- S> From: "Miguel de Icaza" <[EMAIL PROTECTED]> S> To: "tei" <[EMAIL PROTECTED]> S> Cc: <[EMAIL PROTECTED]> S> Sent: Wednesday, August 28, 2002 7:09 PM S> Subject: Re: [Mono-list] Re: Mono Release 0.15 Binaries for Win32 >> hey, >> >> > And, is this supported for other compilers? >> >> Maybe, as long as they generate CLI code and as long as we do not have >> bugs. >> >> > Will be posible to compile apps with embed stuff with MSVC++? >> >> I have not tested any C++ code, but I would certainly appreciate some >> samples running on Mono. >> >> > How I can make OpenGL apps with C#? >> >> Use one of the GL bindings (Mark's are on CVS and aim for more >> completeness, or you can try the more mature CSGL). >> >> Miguel _______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list
