Hello J.,

Thursday, August 29, 2002, 2:28:57 PM, you wrote:

JP> tei wrote:
>> C --> game engine (sound, render, etc..), main .exe (quake.exe)
>> C# --> game logic ( game rules, phisic of entitys, etc.. ), user .dll ( 
>progsdat.dll )
>> 
>> runtime mono + engine + user mods (c#) + free medias =  free games

JP> I am doing something very similar to this...well, exactly like this.
JP> However, instead of building mono directly into my application, I
JP> have a "bootloader" app that execve()'s the mono executable. So the
JP> user enters a command like:

How that dialog?
with the quake engine?
Can you show the sources? :-D


JP>     > mygame.exe mymod   ||  ./mygame mymod

JP> The 'mygame' executable then...

[..]

JP> I highly recommend this approach. I can ship a version of mono with
JP> my app, but it will only get used if there is not a newer version
JP> already installed on the system. The user can upgrade their runtime
JP> without having to upgrade my app. And when .NET becomes ubiquitous,
JP> as I believe it will, I can just remove mono from my install.

JP> Jason
JP> 379

Humm... QuArK, a map editor, as similar "problems" with python. The package need 
"minipython.exe"
 a minimal python runtime. Installing other pythons versions may break the QuArK 
installations.
 (well my system break this way :/ ).

The safe way the better. I am planning. Testing stuff. Collecting info and manuals. 
Learning C#.


- - - - -

Hello Serge,

Thursday, August 29, 2002, 5:02:46 PM, you wrote:

>> C --> game engine (sound, render, etc..), main .exe (quake.exe)
>> C# --> game logic ( game rules, phisic of entitys, etc.. ), user .dll ( 
>progsdat.dll )

S> What about the other way around - wrapping the engine in a dynamic library and 
using P/Invoke?
S> Seems easier and more clean/logical (and even more portable).

S> Serge

I dont know how that work. Can give urls to examples?

My goal 2th is the simple posible mod coding (user .dll). But a hard to code engine, 
or a huge change
of the actual code may stop me ( I am not a coder, really.. )

Thanks!


Tei


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