I'd expect you can send a message to the pin to cause it to show the
text. Well, "send message" == "call method" :)

On Thu, Sep 8, 2011 at 09:04, Tomasz Cielecki <[email protected]> wrote:
> Just wanted to update you on the situation with the pins. They now
> change color without flickering. Thank you very much Nic for showing
> me how to do this.
>
> Now next step is to get some text above the pushpin always displayed
> there, rather than having it displayed when you touch the annotation.
>
> I will play a bit with that :)
>
> On Wed, Sep 7, 2011 at 6:23 PM, Tomasz Cielecki <[email protected]> wrote:
>> Thank you Nic,
>>
>> I will look into your solution tomorrow when I get back to work. It
>> seems what you are doing is not so far away from what I am trying to
>> do with my code. Managing the view of the pin inside the annotation
>> had struck my mind at an occasion but I cannot remember why I didn't
>> continue along that path.
>>
>> I will give it a go :)
>>
>> On Wed, Sep 7, 2011 at 5:22 PM, Nic Wise <[email protected]> wrote:
>>> Hey, I posted this to the list a week or so ago. You can defn change
>>> the color of the pins without remove+add - I do it for 400 pins with
>>> no flickr or noticable jumps etc (ie, its 100% smooth)
>>>
>>> Here's the post:
>>>
>>> Have a look here:
>>>
>>> https://gist.github.com/1184571
>>>
>>>
>>> I set around 400 pins on a button press. it's instantanious.
>>>
>>> you want to focus on:
>>>
>>> RefreshPinColours() - line 384
>>>
>>> GetViewForAnnotation. line 478
>>>
>>> (I use a custom annotation - CycleAnnotation - to keep track of the
>>> PinAnnotationView)
>>>
>>> it's from this app:
>>>
>>> http://www.fastchicken.co.nz/londonbikeapp
>>>
>>> I think I "stole" the code from someone else to do the annotations,
>>> and ported it from obj-c, tho that was 12 months ago, and to be
>>> honest, I dont remember.
>>>
>>> Hope that helps. It CAN be done :)
>>>
>>>
>>>
>>>
>>> On Wed, Sep 7, 2011 at 14:48, Tomasz Cielecki <[email protected]> wrote:
>>>> OK, I guess the solution probably will be to use the built in pins and
>>>> the various colors they have or use images.
>>>>
>>>> I have been playing around with this solution and have run into a new
>>>> problem. This is that I have to update the way pins look every 5
>>>> seconds or so. Depending on some data I am loading in the background.
>>>> Making some simple tests I have not found a nice solution to how to
>>>> update the view of a pin. I could not find any methods allowing you to
>>>> update the view or push a new view on a pin and nicely redrawing it.
>>>> So I have been removing the pins updating the colors then adding new
>>>> pins with the new colors. Which means that the pins will flicker every
>>>> 5 seconds when they are removed and re-added with a new color. This
>>>> also means in this timespan the pins are updating, the user cannot
>>>> interact with the pin, which is a requirement.
>>>>
>>>> Do you know of a way to do this nicely? I have been searching the
>>>> Internet and cannot seem to find any examples on how to doing this
>>>> other than removing the pins and re-adding them. Also this seems need
>>>> to be done on the main thread, as I have been trying to do it in a
>>>> thread of it's own. This results in the old pin still being there
>>>> until I zoom in on the map or somehow force the map to be re-drawn
>>>> along with the pins.
>>>>
>>>>
>>>>
>>>> On Tue, Sep 6, 2011 at 4:19 PM, Mikkel Lønow <[email protected]> wrote:
>>>>> Good.
>>>>> Unfortunately, I haven't tried to draw circles that scales when zooming. 
>>>>> You
>>>>> could put a label on top of the annotation instead, which you can update
>>>>> when you need to?
>>>>>
>>>>> On Tue, Sep 6, 2011 at 16:09, Tomasz Cielecki <[email protected]> 
>>>>> wrote:
>>>>>>
>>>>>> OK, seems to work now. Thank you.
>>>>>>
>>>>>> Though I would still prefer if I could just draw a circle with text
>>>>>> inside as I could imagine having images for every possible number that
>>>>>> could appear inside the circle could be problematic to generate.
>>>>>>
>>>>>> MonoDroid/Android and Windows Phone 7 makes this possible and the
>>>>>> overlay layer drawn on top of the map scales when you zoom in and out
>>>>>> even though you have specified a radius.
>>>>>>
>>>>>> See these images for an example:
>>>>>> http://imageshack.us/photo/my-images/18/device20110906153628.png/
>>>>>> http://imageshack.us/photo/my-images/801/device20110906160751.png/
>>>>>>
>>>>>> This is the same effect I want. Preferably without using images. As
>>>>>> both text and the color of the circle has to be updated sometimes.
>>>>>>
>>>>>> On Tue, Sep 6, 2011 at 1:11 PM, Mikkel Lønow <[email protected]> wrote:
>>>>>> > It's working in MonoDevelop 2.6 RC2. Get it from the updater :) Make
>>>>>> > sure to
>>>>>> > set Build Action to Content.
>>>>>> > Otherwise, you would have to copy them yourself.
>>>>>> >
>>>>>> > On Tue, Sep 6, 2011 at 13:08, Tomasz Cielecki <[email protected]>
>>>>>> > wrote:
>>>>>> >>
>>>>>> >> So It seems the images are not included in the .app file. My guess
>>>>>> >> this is not what I want :D Now how do I make them jump in there
>>>>>> >> willingly?
>>>>>> >>
>>>>>> >> On Tue, Sep 6, 2011 at 9:11 AM, Mikkel Lønow <[email protected]> 
>>>>>> >> wrote:
>>>>>> >> > It should be in bin/Debug/iPhoneSimulator. It's copied to the
>>>>>> >> > simulator after compilation.
>>>>>> >> >
>>>>>> >> > On 06/09/2011, at 09.08, Tomasz Cielecki <[email protected]>
>>>>>> >> > wrote:
>>>>>> >> >
>>>>>> >> >> Trouble is that I am currently using the Emulator to test my app.
>>>>>> >> >> How
>>>>>> >> >> do I find the .app package?
>>>>>> >> >>
>>>>>> >> >> I am using the latest stable version of MonoDevelop.
>>>>>> >> >>
>>>>>> >> >> On Mon, Sep 5, 2011 at 3:45 PM, Mikkel Lønow <[email protected]>
>>>>>> >> >> wrote:
>>>>>> >> >>> Right click / Ctrl click / two finger tab on the .app package and
>>>>>> >> >>> select
>>>>>> >> >>> Show Package Contents.
>>>>>> >> >>> What version of MonoDevelop are you using?
>>>>>> >> >>>
>>>>>> >> >>> On Mon, Sep 5, 2011 at 15:42, Tomasz Cielecki
>>>>>> >> >>> <[email protected]>
>>>>>> >> >>> wrote:
>>>>>> >> >>>>
>>>>>> >> >>>> How do I make sure that they are actually copied into the .app
>>>>>> >> >>>> package?
>>>>>> >> >>>>
>>>>>> >> >>>> On Mon, Sep 5, 2011 at 3:39 PM, Mikkel Lønow <[email protected]>
>>>>>> >> >>>> wrote:
>>>>>> >> >>>>> At first glance it looks correct.
>>>>>> >> >>>>> Is Build Action for pin.png set to Content? Can you make sure
>>>>>> >> >>>>> they
>>>>>> >> >>>>> are
>>>>>> >> >>>>> actually copied to the .app package? (there's a bug in some
>>>>>> >> >>>>> versions
>>>>>> >> >>>>> of
>>>>>> >> >>>>> MonoDevelop where images would not be copied).
>>>>>> >> >>>>> Mikkel
>>>>>> >> >>>>> P.S. Replied to all.
>>>>>> >> >>>>> On Mon, Sep 5, 2011 at 15:32, Tomasz Cielecki
>>>>>> >> >>>>> <[email protected]>
>>>>>> >> >>>>> wrote:
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> I think your suggestion is more or less the same way I am
>>>>>> >> >>>>>> implementing
>>>>>> >> >>>>>> it.
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> Code can be seen here https://gist.github.com/1194994 or:
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> Here is my Main.cs file:
>>>>>> >> >>>>>> using System;
>>>>>> >> >>>>>> using System.Collections.Generic;
>>>>>> >> >>>>>> using System.Linq;
>>>>>> >> >>>>>> using MonoTouch.Foundation;
>>>>>> >> >>>>>> using MonoTouch.UIKit;
>>>>>> >> >>>>>> using LoadSiteList;
>>>>>> >> >>>>>> using MonoTouch.MapKit;
>>>>>> >> >>>>>> using MonoTouch.CoreLocation;
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> namespace MapsStuff
>>>>>> >> >>>>>> {
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>        public class Application
>>>>>> >> >>>>>>        {
>>>>>> >> >>>>>>                static void Main (string[] args)
>>>>>> >> >>>>>>                {
>>>>>> >> >>>>>>                        UIApplication.Main (args);
>>>>>> >> >>>>>>                }
>>>>>> >> >>>>>>        }
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>        // The name AppDelegate is referenced in the
>>>>>> >> >>>>>> MainWindow.xib
>>>>>> >> >>>>>> file.
>>>>>> >> >>>>>>        public partial class AppDelegate : UIApplicationDelegate
>>>>>> >> >>>>>>        {
>>>>>> >> >>>>>>                UITabBarController tabBarController;
>>>>>> >> >>>>>>                os4MapsViewController viewController;
>>>>>> >> >>>>>>                MapsStuff.TableViewController viewController2;
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                // This method is invoked when the application
>>>>>> >> >>>>>> has
>>>>>> >> >>>>>> loaded
>>>>>> >> >>>>>> its UI and
>>>>>> >> >>>>>> its ready to run
>>>>>> >> >>>>>>                public override bool FinishedLaunching
>>>>>> >> >>>>>> (UIApplication
>>>>>> >> >>>>>> app,
>>>>>> >> >>>>>> NSDictionary options)
>>>>>> >> >>>>>>                {
>>>>>> >> >>>>>>                        window = new UIWindow
>>>>>> >> >>>>>> (UIScreen.MainScreen.Bounds);
>>>>>> >> >>>>>>                        tabBarController = new
>>>>>> >> >>>>>> UITabBarController();
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                        viewController = new
>>>>>> >> >>>>>> os4MapsViewController();
>>>>>> >> >>>>>>                        viewController2 = new
>>>>>> >> >>>>>> TableViewController();
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                        viewController.TabBarItem = new
>>>>>> >> >>>>>> UITabBarItem
>>>>>> >> >>>>>> ("Map",
>>>>>> >> >>>>>> UIImage.FromFile("Images/103-map.png"), 0);
>>>>>> >> >>>>>>                        viewController2.TabBarItem = new
>>>>>> >> >>>>>> UITabBarItem
>>>>>> >> >>>>>> ("List",
>>>>>> >> >>>>>> UIImage.FromFile("Images/103-map.png"), 0);
>>>>>> >> >>>>>>                        tabBarController.ViewControllers = new
>>>>>> >> >>>>>> UIViewController[]
>>>>>> >> >>>>>> {viewController, viewController2};
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                        
>>>>>> >> >>>>>> window.AddSubview(tabBarController.View);
>>>>>> >> >>>>>>                        // If you have defined a view, add it
>>>>>> >> >>>>>> here:
>>>>>> >> >>>>>>                        // window.AddSubview
>>>>>> >> >>>>>> (navigationController.View);
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                        window.MakeKeyAndVisible ();
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                        return true;
>>>>>> >> >>>>>>                }
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                // This method is required in iPhoneOS 3.0
>>>>>> >> >>>>>>                public override void OnActivated (UIApplication
>>>>>> >> >>>>>> application)
>>>>>> >> >>>>>>                {
>>>>>> >> >>>>>>                }
>>>>>> >> >>>>>>        }
>>>>>> >> >>>>>> }
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> Next here is the os4MapsViewController.cs:
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> using System;
>>>>>> >> >>>>>> using System.Drawing;
>>>>>> >> >>>>>> using System.Collections.Generic;
>>>>>> >> >>>>>> using System.Diagnostics;
>>>>>> >> >>>>>> using MonoTouch.Foundation;
>>>>>> >> >>>>>> using MonoTouch.UIKit;
>>>>>> >> >>>>>> using MonoTouch.MapKit;
>>>>>> >> >>>>>> using MonoTouch.CoreLocation;
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> namespace MapsStuff
>>>>>> >> >>>>>> {
>>>>>> >> >>>>>>        public class os4MapsViewController: UIViewController
>>>>>> >> >>>>>>        {
>>>>>> >> >>>>>>                private MKMapView _mapView { get; set; }
>>>>>> >> >>>>>>                List<MapsStuff.MapAnnotation> pins;
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                public MKMapView MapView
>>>>>> >> >>>>>>                {
>>>>>> >> >>>>>>                        get { return _mapView; }
>>>>>> >> >>>>>>                }
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                public os4MapsViewController () : base()
>>>>>> >> >>>>>>                {}
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                public override void ViewDidLoad ()
>>>>>> >> >>>>>>                {
>>>>>> >> >>>>>>                        base.ViewDidLoad ();
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                        //
>>>>>> >> >>>>>>                        // Create our map view and add it as as
>>>>>> >> >>>>>> subview.
>>>>>> >> >>>>>>                        //
>>>>>> >> >>>>>>                        pins = CreateRandomPins();
>>>>>> >> >>>>>>                        _mapView = new MKMapView();
>>>>>> >> >>>>>>                        _mapView.Frame = new RectangleF (0, 0,
>>>>>> >> >>>>>> this.View.Frame.Width,
>>>>>> >> >>>>>> this.View.Frame.Height);
>>>>>> >> >>>>>>                        _mapView.ShowsUserLocation = true;
>>>>>> >> >>>>>>                        _mapView.MapType = MKMapType.Hybrid;
>>>>>> >> >>>>>>                        _mapView.Delegate = new
>>>>>> >> >>>>>> MapViewDelegate();
>>>>>> >> >>>>>>                        foreach (MapAnnotation m in pins)
>>>>>> >> >>>>>>                        {
>>>>>> >> >>>>>>                                _mapView.AddAnnotation(m);
>>>>>> >> >>>>>>                        }
>>>>>> >> >>>>>>                        View.AddSubview(_mapView);
>>>>>> >> >>>>>>                }
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                List<MapsStuff.MapAnnotation> CreateRandomPins()
>>>>>> >> >>>>>>                {
>>>>>> >> >>>>>>                        Random r = new Random();
>>>>>> >> >>>>>>                        List<MapsStuff.MapAnnotation> locations 
>>>>>> >> >>>>>> =
>>>>>> >> >>>>>> new
>>>>>> >> >>>>>> List<MapsStuff.MapAnnotation>();
>>>>>> >> >>>>>>                        for (int i = 0; i < 4; i++)
>>>>>> >> >>>>>>                        {
>>>>>> >> >>>>>>                                        locations.Add(
>>>>>> >> >>>>>>                                              new
>>>>>> >> >>>>>> MapsStuff.MapAnnotation(
>>>>>> >> >>>>>>                                                  new
>>>>>> >> >>>>>> CLLocationCoordinate2D(r.NextDouble() * 180,
>>>>>> >> >>>>>> r.NextDouble() * 180),
>>>>>> >> >>>>>>                                                  "test" + i,
>>>>>> >> >>>>>>                                                  "sub" + i
>>>>>> >> >>>>>>                                              ));
>>>>>> >> >>>>>>                        }
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>                        return locations;
>>>>>> >> >>>>>>                }
>>>>>> >> >>>>>>        }
>>>>>> >> >>>>>>        public class MapViewDelegate : MKMapViewDelegate
>>>>>> >> >>>>>>        {
>>>>>> >> >>>>>>                public MapViewDelegate (): base()
>>>>>> >> >>>>>>                {
>>>>>> >> >>>>>>                }
>>>>>> >> >>>>>>                public override MKAnnotationView
>>>>>> >> >>>>>> GetViewForAnnotation
>>>>>> >> >>>>>> (MKMapView
>>>>>> >> >>>>>> mapView, NSObject annotation)
>>>>>> >> >>>>>>                {
>>>>>> >> >>>>>>                        var anv =
>>>>>> >> >>>>>> mapView.DequeueReusableAnnotation("thislocation");
>>>>>> >> >>>>>>                        if (anv == null)
>>>>>> >> >>>>>>                        {
>>>>>> >> >>>>>>                                Console.WriteLine("creating new
>>>>>> >> >>>>>> MKAnnotationView");
>>>>>> >> >>>>>>                                anv = new
>>>>>> >> >>>>>> MKPinAnnotationView(annotation,
>>>>>> >> >>>>>> "thislocation");
>>>>>> >> >>>>>>                        }
>>>>>> >> >>>>>>                        else
>>>>>> >> >>>>>>                        {
>>>>>> >> >>>>>>                                anv.Annotation = annotation;
>>>>>> >> >>>>>>                        }
>>>>>> >> >>>>>>                        anv.Image = new UIImage("pin.png");
>>>>>> >> >>>>>>                        anv.CanShowCallout = true;
>>>>>> >> >>>>>>                        return anv;
>>>>>> >> >>>>>>                }
>>>>>> >> >>>>>>        }
>>>>>> >> >>>>>> }
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> So both the referenced images in Main.cs and the ones in
>>>>>> >> >>>>>> os4MapsViewController.cs are not shown
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> http://imageshack.us/photo/my-images/850/screenshot20110905at323.png/
>>>>>> >> >>>>>> <-- this image shows what I get on the emulator.
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> pin.png lies in the root folder of my project. The other image
>>>>>> >> >>>>>> lies
>>>>>> >> >>>>>> in
>>>>>> >> >>>>>> the folder Images in the project dir. None of them seems to 
>>>>>> >> >>>>>> show
>>>>>> >> >>>>>> up.
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> Any ideas? I know the code provided uses MKPinAnnotationView,
>>>>>> >> >>>>>> but
>>>>>> >> >>>>>> changing it to MKAnnotationView simply shows nothing.
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> On Mon, Sep 5, 2011 at 2:48 PM, Mikkel Lønow 
>>>>>> >> >>>>>> <[email protected]>
>>>>>> >> >>>>>> wrote:
>>>>>> >> >>>>>>> Hi Tomasz,
>>>>>> >> >>>>>>> I believe MKAnnotationView would be your best option. Use a
>>>>>> >> >>>>>>> custom
>>>>>> >> >>>>>>> MKMapViewDelegate and override GetViewForAnnotation where you
>>>>>> >> >>>>>>> call
>>>>>> >> >>>>>>> mapView.DequeueReusableAnnotation to reuse the annotation view
>>>>>> >> >>>>>>> (or
>>>>>> >> >>>>>>> create a
>>>>>> >> >>>>>>> new if null). Here you can set your image to the annotation
>>>>>> >> >>>>>>> view.
>>>>>> >> >>>>>>> Feel free to share your implementation if you need more help.
>>>>>> >> >>>>>>> Mikkel
>>>>>> >> >>>>>>>
>>>>>> >> >>>>>>> On Mon, Sep 5, 2011 at 14:01, Tomasz Cielecki
>>>>>> >> >>>>>>> <[email protected]>
>>>>>> >> >>>>>>> wrote:
>>>>>> >> >>>>>>>>
>>>>>> >> >>>>>>>> Hello MonoTouch list,
>>>>>> >> >>>>>>>>
>>>>>> >> >>>>>>>> I am in the midst of creating a iPhone app where I need a map
>>>>>> >> >>>>>>>> with
>>>>>> >> >>>>>>>> some circles, where the circle colors changes depending on 
>>>>>> >> >>>>>>>> the
>>>>>> >> >>>>>>>> data
>>>>>> >> >>>>>>>> received asynchronously in the background.
>>>>>> >> >>>>>>>>
>>>>>> >> >>>>>>>> So my first approach to this was to get a Map shown on the
>>>>>> >> >>>>>>>> devices
>>>>>> >> >>>>>>>> with a circle, which works fine. Only problem is that 
>>>>>> >> >>>>>>>> MKCircle
>>>>>> >> >>>>>>>> takes
>>>>>> >> >>>>>>>> a
>>>>>> >> >>>>>>>> radius for that circle, which means the circle is only 
>>>>>> >> >>>>>>>> visible
>>>>>> >> >>>>>>>> at
>>>>>> >> >>>>>>>> some
>>>>>> >> >>>>>>>> zoom level. So lets say the circle radius is 100 meters, then
>>>>>> >> >>>>>>>> I
>>>>>> >> >>>>>>>> have
>>>>>> >> >>>>>>>> to zoom to almost the biggest zoom level to get to a point
>>>>>> >> >>>>>>>> where
>>>>>> >> >>>>>>>> I
>>>>>> >> >>>>>>>> actually can see the circle, this is not the desirable
>>>>>> >> >>>>>>>> behavior.
>>>>>> >> >>>>>>>> I
>>>>>> >> >>>>>>>> want to have the circle resize along with the zoom level, 
>>>>>> >> >>>>>>>> just
>>>>>> >> >>>>>>>> like
>>>>>> >> >>>>>>>> pins do.
>>>>>> >> >>>>>>>>
>>>>>> >> >>>>>>>> So I have also tried to use a custom image on
>>>>>> >> >>>>>>>> MKPinAnnotationView
>>>>>> >> >>>>>>>> and
>>>>>> >> >>>>>>>> on MKAnnotationView, neither of them seems to show my custom
>>>>>> >> >>>>>>>> image.
>>>>>> >> >>>>>>>> The normal pin image shows when using MKPinAnnotationView. I
>>>>>> >> >>>>>>>> have
>>>>>> >> >>>>>>>> put
>>>>>> >> >>>>>>>> the pin image in the root of my project and referencing it
>>>>>> >> >>>>>>>> with
>>>>>> >> >>>>>>>> the
>>>>>> >> >>>>>>>> path "pin.png" (the name of the image is actually pin.png).
>>>>>> >> >>>>>>>>
>>>>>> >> >>>>>>>> So maybe someone here can help me find out what is wrong, or
>>>>>> >> >>>>>>>> provide
>>>>>> >> >>>>>>>> me with some examples on how to do this? I would prefer if I
>>>>>> >> >>>>>>>> could
>>>>>> >> >>>>>>>> use
>>>>>> >> >>>>>>>> MKCircle and just choose the color. But using images could be
>>>>>> >> >>>>>>>> a
>>>>>> >> >>>>>>>> solution.
>>>>>> >> >>>>>>>>
>>>>>> >> >>>>>>>> --
>>>>>> >> >>>>>>>> Med Venlig Hilsen / With Best Regards
>>>>>> >> >>>>>>>> Tomasz Cielecki
>>>>>> >> >>>>>>>> http://ostebaronen.dk
>>>>>> >> >>>>>>>> _______________________________________________
>>>>>> >> >>>>>>>> MonoTouch mailing list
>>>>>> >> >>>>>>>> [email protected]
>>>>>> >> >>>>>>>> http://lists.ximian.com/mailman/listinfo/monotouch
>>>>>> >> >>>>>>>
>>>>>> >> >>>>>>>
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>
>>>>>> >> >>>>>>
>>>>>> >> >>>>>> --
>>>>>> >> >>>>>> Med Venlig Hilsen / With Best Regards
>>>>>> >> >>>>>> Tomasz Cielecki
>>>>>> >> >>>>>> http://ostebaronen.dk
>>>>>> >> >>>>>
>>>>>> >> >>>>>
>>>>>> >> >>>>
>>>>>> >> >>>>
>>>>>> >> >>>>
>>>>>> >> >>>> --
>>>>>> >> >>>> Med Venlig Hilsen / With Best Regards
>>>>>> >> >>>> Tomasz Cielecki
>>>>>> >> >>>> http://ostebaronen.dk
>>>>>> >> >>>
>>>>>> >> >>>
>>>>>> >> >>
>>>>>> >> >>
>>>>>> >> >>
>>>>>> >> >> --
>>>>>> >> >> Med Venlig Hilsen / With Best Regards
>>>>>> >> >> Tomasz Cielecki
>>>>>> >> >> http://ostebaronen.dk
>>>>>> >> >
>>>>>> >>
>>>>>> >>
>>>>>> >>
>>>>>> >> --
>>>>>> >> Med Venlig Hilsen / With Best Regards
>>>>>> >> Tomasz Cielecki
>>>>>> >> http://ostebaronen.dk
>>>>>> >
>>>>>> >
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Med Venlig Hilsen / With Best Regards
>>>>>> Tomasz Cielecki
>>>>>> http://ostebaronen.dk
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Med Venlig Hilsen / With Best Regards
>>>> Tomasz Cielecki
>>>> http://ostebaronen.dk
>>>> _______________________________________________
>>>> MonoTouch mailing list
>>>> [email protected]
>>>> http://lists.ximian.com/mailman/listinfo/monotouch
>>>>
>>>
>>>
>>>
>>> --
>>> Nic Wise
>>> t.  +44 7788 592 806 | @fastchicken | http://www.linkedin.com/in/nicwise
>>> b. http://www.fastchicken.co.nz/
>>>
>>> mobileAgent (for FreeAgent): get your accounts in your pocket.
>>> http://goo.gl/IuBU
>>> Trip Wallet: Keep track of your budget on the go: http://goo.gl/ePhKa
>>> London Bike App: Find the nearest Boris Bike, and get riding! 
>>> http://goo.gl/Icp2
>>>
>>
>>
>>
>> --
>> Med Venlig Hilsen / With Best Regards
>> Tomasz Cielecki
>> http://ostebaronen.dk
>>
>
>
>
> --
> Med Venlig Hilsen / With Best Regards
> Tomasz Cielecki
> http://ostebaronen.dk
>



-- 
Nic Wise
t.  +44 7788 592 806 | @fastchicken | http://www.linkedin.com/in/nicwise
b. http://www.fastchicken.co.nz/

mobileAgent (for FreeAgent): get your accounts in your pocket.
http://goo.gl/IuBU
Trip Wallet: Keep track of your budget on the go: http://goo.gl/ePhKa
London Bike App: Find the nearest Boris Bike, and get riding! http://goo.gl/Icp2
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