I'd expect you can send a message to the pin to cause it to show the text. Well, "send message" == "call method" :)
On Thu, Sep 8, 2011 at 09:04, Tomasz Cielecki <[email protected]> wrote: > Just wanted to update you on the situation with the pins. They now > change color without flickering. Thank you very much Nic for showing > me how to do this. > > Now next step is to get some text above the pushpin always displayed > there, rather than having it displayed when you touch the annotation. > > I will play a bit with that :) > > On Wed, Sep 7, 2011 at 6:23 PM, Tomasz Cielecki <[email protected]> wrote: >> Thank you Nic, >> >> I will look into your solution tomorrow when I get back to work. It >> seems what you are doing is not so far away from what I am trying to >> do with my code. Managing the view of the pin inside the annotation >> had struck my mind at an occasion but I cannot remember why I didn't >> continue along that path. >> >> I will give it a go :) >> >> On Wed, Sep 7, 2011 at 5:22 PM, Nic Wise <[email protected]> wrote: >>> Hey, I posted this to the list a week or so ago. You can defn change >>> the color of the pins without remove+add - I do it for 400 pins with >>> no flickr or noticable jumps etc (ie, its 100% smooth) >>> >>> Here's the post: >>> >>> Have a look here: >>> >>> https://gist.github.com/1184571 >>> >>> >>> I set around 400 pins on a button press. it's instantanious. >>> >>> you want to focus on: >>> >>> RefreshPinColours() - line 384 >>> >>> GetViewForAnnotation. line 478 >>> >>> (I use a custom annotation - CycleAnnotation - to keep track of the >>> PinAnnotationView) >>> >>> it's from this app: >>> >>> http://www.fastchicken.co.nz/londonbikeapp >>> >>> I think I "stole" the code from someone else to do the annotations, >>> and ported it from obj-c, tho that was 12 months ago, and to be >>> honest, I dont remember. >>> >>> Hope that helps. It CAN be done :) >>> >>> >>> >>> >>> On Wed, Sep 7, 2011 at 14:48, Tomasz Cielecki <[email protected]> wrote: >>>> OK, I guess the solution probably will be to use the built in pins and >>>> the various colors they have or use images. >>>> >>>> I have been playing around with this solution and have run into a new >>>> problem. This is that I have to update the way pins look every 5 >>>> seconds or so. Depending on some data I am loading in the background. >>>> Making some simple tests I have not found a nice solution to how to >>>> update the view of a pin. I could not find any methods allowing you to >>>> update the view or push a new view on a pin and nicely redrawing it. >>>> So I have been removing the pins updating the colors then adding new >>>> pins with the new colors. Which means that the pins will flicker every >>>> 5 seconds when they are removed and re-added with a new color. This >>>> also means in this timespan the pins are updating, the user cannot >>>> interact with the pin, which is a requirement. >>>> >>>> Do you know of a way to do this nicely? I have been searching the >>>> Internet and cannot seem to find any examples on how to doing this >>>> other than removing the pins and re-adding them. Also this seems need >>>> to be done on the main thread, as I have been trying to do it in a >>>> thread of it's own. This results in the old pin still being there >>>> until I zoom in on the map or somehow force the map to be re-drawn >>>> along with the pins. >>>> >>>> >>>> >>>> On Tue, Sep 6, 2011 at 4:19 PM, Mikkel Lønow <[email protected]> wrote: >>>>> Good. >>>>> Unfortunately, I haven't tried to draw circles that scales when zooming. >>>>> You >>>>> could put a label on top of the annotation instead, which you can update >>>>> when you need to? >>>>> >>>>> On Tue, Sep 6, 2011 at 16:09, Tomasz Cielecki <[email protected]> >>>>> wrote: >>>>>> >>>>>> OK, seems to work now. Thank you. >>>>>> >>>>>> Though I would still prefer if I could just draw a circle with text >>>>>> inside as I could imagine having images for every possible number that >>>>>> could appear inside the circle could be problematic to generate. >>>>>> >>>>>> MonoDroid/Android and Windows Phone 7 makes this possible and the >>>>>> overlay layer drawn on top of the map scales when you zoom in and out >>>>>> even though you have specified a radius. >>>>>> >>>>>> See these images for an example: >>>>>> http://imageshack.us/photo/my-images/18/device20110906153628.png/ >>>>>> http://imageshack.us/photo/my-images/801/device20110906160751.png/ >>>>>> >>>>>> This is the same effect I want. Preferably without using images. As >>>>>> both text and the color of the circle has to be updated sometimes. >>>>>> >>>>>> On Tue, Sep 6, 2011 at 1:11 PM, Mikkel Lønow <[email protected]> wrote: >>>>>> > It's working in MonoDevelop 2.6 RC2. Get it from the updater :) Make >>>>>> > sure to >>>>>> > set Build Action to Content. >>>>>> > Otherwise, you would have to copy them yourself. >>>>>> > >>>>>> > On Tue, Sep 6, 2011 at 13:08, Tomasz Cielecki <[email protected]> >>>>>> > wrote: >>>>>> >> >>>>>> >> So It seems the images are not included in the .app file. My guess >>>>>> >> this is not what I want :D Now how do I make them jump in there >>>>>> >> willingly? >>>>>> >> >>>>>> >> On Tue, Sep 6, 2011 at 9:11 AM, Mikkel Lønow <[email protected]> >>>>>> >> wrote: >>>>>> >> > It should be in bin/Debug/iPhoneSimulator. It's copied to the >>>>>> >> > simulator after compilation. >>>>>> >> > >>>>>> >> > On 06/09/2011, at 09.08, Tomasz Cielecki <[email protected]> >>>>>> >> > wrote: >>>>>> >> > >>>>>> >> >> Trouble is that I am currently using the Emulator to test my app. >>>>>> >> >> How >>>>>> >> >> do I find the .app package? >>>>>> >> >> >>>>>> >> >> I am using the latest stable version of MonoDevelop. >>>>>> >> >> >>>>>> >> >> On Mon, Sep 5, 2011 at 3:45 PM, Mikkel Lønow <[email protected]> >>>>>> >> >> wrote: >>>>>> >> >>> Right click / Ctrl click / two finger tab on the .app package and >>>>>> >> >>> select >>>>>> >> >>> Show Package Contents. >>>>>> >> >>> What version of MonoDevelop are you using? >>>>>> >> >>> >>>>>> >> >>> On Mon, Sep 5, 2011 at 15:42, Tomasz Cielecki >>>>>> >> >>> <[email protected]> >>>>>> >> >>> wrote: >>>>>> >> >>>> >>>>>> >> >>>> How do I make sure that they are actually copied into the .app >>>>>> >> >>>> package? >>>>>> >> >>>> >>>>>> >> >>>> On Mon, Sep 5, 2011 at 3:39 PM, Mikkel Lønow <[email protected]> >>>>>> >> >>>> wrote: >>>>>> >> >>>>> At first glance it looks correct. >>>>>> >> >>>>> Is Build Action for pin.png set to Content? Can you make sure >>>>>> >> >>>>> they >>>>>> >> >>>>> are >>>>>> >> >>>>> actually copied to the .app package? (there's a bug in some >>>>>> >> >>>>> versions >>>>>> >> >>>>> of >>>>>> >> >>>>> MonoDevelop where images would not be copied). >>>>>> >> >>>>> Mikkel >>>>>> >> >>>>> P.S. Replied to all. >>>>>> >> >>>>> On Mon, Sep 5, 2011 at 15:32, Tomasz Cielecki >>>>>> >> >>>>> <[email protected]> >>>>>> >> >>>>> wrote: >>>>>> >> >>>>>> >>>>>> >> >>>>>> I think your suggestion is more or less the same way I am >>>>>> >> >>>>>> implementing >>>>>> >> >>>>>> it. >>>>>> >> >>>>>> >>>>>> >> >>>>>> Code can be seen here https://gist.github.com/1194994 or: >>>>>> >> >>>>>> >>>>>> >> >>>>>> Here is my Main.cs file: >>>>>> >> >>>>>> using System; >>>>>> >> >>>>>> using System.Collections.Generic; >>>>>> >> >>>>>> using System.Linq; >>>>>> >> >>>>>> using MonoTouch.Foundation; >>>>>> >> >>>>>> using MonoTouch.UIKit; >>>>>> >> >>>>>> using LoadSiteList; >>>>>> >> >>>>>> using MonoTouch.MapKit; >>>>>> >> >>>>>> using MonoTouch.CoreLocation; >>>>>> >> >>>>>> >>>>>> >> >>>>>> namespace MapsStuff >>>>>> >> >>>>>> { >>>>>> >> >>>>>> >>>>>> >> >>>>>> >>>>>> >> >>>>>> public class Application >>>>>> >> >>>>>> { >>>>>> >> >>>>>> static void Main (string[] args) >>>>>> >> >>>>>> { >>>>>> >> >>>>>> UIApplication.Main (args); >>>>>> >> >>>>>> } >>>>>> >> >>>>>> } >>>>>> >> >>>>>> >>>>>> >> >>>>>> >>>>>> >> >>>>>> // The name AppDelegate is referenced in the >>>>>> >> >>>>>> MainWindow.xib >>>>>> >> >>>>>> file. >>>>>> >> >>>>>> public partial class AppDelegate : UIApplicationDelegate >>>>>> >> >>>>>> { >>>>>> >> >>>>>> UITabBarController tabBarController; >>>>>> >> >>>>>> os4MapsViewController viewController; >>>>>> >> >>>>>> MapsStuff.TableViewController viewController2; >>>>>> >> >>>>>> >>>>>> >> >>>>>> >>>>>> >> >>>>>> // This method is invoked when the application >>>>>> >> >>>>>> has >>>>>> >> >>>>>> loaded >>>>>> >> >>>>>> its UI and >>>>>> >> >>>>>> its ready to run >>>>>> >> >>>>>> public override bool FinishedLaunching >>>>>> >> >>>>>> (UIApplication >>>>>> >> >>>>>> app, >>>>>> >> >>>>>> NSDictionary options) >>>>>> >> >>>>>> { >>>>>> >> >>>>>> window = new UIWindow >>>>>> >> >>>>>> (UIScreen.MainScreen.Bounds); >>>>>> >> >>>>>> tabBarController = new >>>>>> >> >>>>>> UITabBarController(); >>>>>> >> >>>>>> >>>>>> >> >>>>>> viewController = new >>>>>> >> >>>>>> os4MapsViewController(); >>>>>> >> >>>>>> viewController2 = new >>>>>> >> >>>>>> TableViewController(); >>>>>> >> >>>>>> >>>>>> >> >>>>>> viewController.TabBarItem = new >>>>>> >> >>>>>> UITabBarItem >>>>>> >> >>>>>> ("Map", >>>>>> >> >>>>>> UIImage.FromFile("Images/103-map.png"), 0); >>>>>> >> >>>>>> viewController2.TabBarItem = new >>>>>> >> >>>>>> UITabBarItem >>>>>> >> >>>>>> ("List", >>>>>> >> >>>>>> UIImage.FromFile("Images/103-map.png"), 0); >>>>>> >> >>>>>> tabBarController.ViewControllers = new >>>>>> >> >>>>>> UIViewController[] >>>>>> >> >>>>>> {viewController, viewController2}; >>>>>> >> >>>>>> >>>>>> >> >>>>>> >>>>>> >> >>>>>> window.AddSubview(tabBarController.View); >>>>>> >> >>>>>> // If you have defined a view, add it >>>>>> >> >>>>>> here: >>>>>> >> >>>>>> // window.AddSubview >>>>>> >> >>>>>> (navigationController.View); >>>>>> >> >>>>>> >>>>>> >> >>>>>> window.MakeKeyAndVisible (); >>>>>> >> >>>>>> >>>>>> >> >>>>>> return true; >>>>>> >> >>>>>> } >>>>>> >> >>>>>> >>>>>> >> >>>>>> // This method is required in iPhoneOS 3.0 >>>>>> >> >>>>>> public override void OnActivated (UIApplication >>>>>> >> >>>>>> application) >>>>>> >> >>>>>> { >>>>>> >> >>>>>> } >>>>>> >> >>>>>> } >>>>>> >> >>>>>> } >>>>>> >> >>>>>> >>>>>> >> >>>>>> Next here is the os4MapsViewController.cs: >>>>>> >> >>>>>> >>>>>> >> >>>>>> using System; >>>>>> >> >>>>>> using System.Drawing; >>>>>> >> >>>>>> using System.Collections.Generic; >>>>>> >> >>>>>> using System.Diagnostics; >>>>>> >> >>>>>> using MonoTouch.Foundation; >>>>>> >> >>>>>> using MonoTouch.UIKit; >>>>>> >> >>>>>> using MonoTouch.MapKit; >>>>>> >> >>>>>> using MonoTouch.CoreLocation; >>>>>> >> >>>>>> >>>>>> >> >>>>>> namespace MapsStuff >>>>>> >> >>>>>> { >>>>>> >> >>>>>> public class os4MapsViewController: UIViewController >>>>>> >> >>>>>> { >>>>>> >> >>>>>> private MKMapView _mapView { get; set; } >>>>>> >> >>>>>> List<MapsStuff.MapAnnotation> pins; >>>>>> >> >>>>>> >>>>>> >> >>>>>> public MKMapView MapView >>>>>> >> >>>>>> { >>>>>> >> >>>>>> get { return _mapView; } >>>>>> >> >>>>>> } >>>>>> >> >>>>>> >>>>>> >> >>>>>> public os4MapsViewController () : base() >>>>>> >> >>>>>> {} >>>>>> >> >>>>>> >>>>>> >> >>>>>> public override void ViewDidLoad () >>>>>> >> >>>>>> { >>>>>> >> >>>>>> base.ViewDidLoad (); >>>>>> >> >>>>>> >>>>>> >> >>>>>> // >>>>>> >> >>>>>> // Create our map view and add it as as >>>>>> >> >>>>>> subview. >>>>>> >> >>>>>> // >>>>>> >> >>>>>> pins = CreateRandomPins(); >>>>>> >> >>>>>> _mapView = new MKMapView(); >>>>>> >> >>>>>> _mapView.Frame = new RectangleF (0, 0, >>>>>> >> >>>>>> this.View.Frame.Width, >>>>>> >> >>>>>> this.View.Frame.Height); >>>>>> >> >>>>>> _mapView.ShowsUserLocation = true; >>>>>> >> >>>>>> _mapView.MapType = MKMapType.Hybrid; >>>>>> >> >>>>>> _mapView.Delegate = new >>>>>> >> >>>>>> MapViewDelegate(); >>>>>> >> >>>>>> foreach (MapAnnotation m in pins) >>>>>> >> >>>>>> { >>>>>> >> >>>>>> _mapView.AddAnnotation(m); >>>>>> >> >>>>>> } >>>>>> >> >>>>>> View.AddSubview(_mapView); >>>>>> >> >>>>>> } >>>>>> >> >>>>>> >>>>>> >> >>>>>> List<MapsStuff.MapAnnotation> CreateRandomPins() >>>>>> >> >>>>>> { >>>>>> >> >>>>>> Random r = new Random(); >>>>>> >> >>>>>> List<MapsStuff.MapAnnotation> locations >>>>>> >> >>>>>> = >>>>>> >> >>>>>> new >>>>>> >> >>>>>> List<MapsStuff.MapAnnotation>(); >>>>>> >> >>>>>> for (int i = 0; i < 4; i++) >>>>>> >> >>>>>> { >>>>>> >> >>>>>> locations.Add( >>>>>> >> >>>>>> new >>>>>> >> >>>>>> MapsStuff.MapAnnotation( >>>>>> >> >>>>>> new >>>>>> >> >>>>>> CLLocationCoordinate2D(r.NextDouble() * 180, >>>>>> >> >>>>>> r.NextDouble() * 180), >>>>>> >> >>>>>> "test" + i, >>>>>> >> >>>>>> "sub" + i >>>>>> >> >>>>>> )); >>>>>> >> >>>>>> } >>>>>> >> >>>>>> >>>>>> >> >>>>>> return locations; >>>>>> >> >>>>>> } >>>>>> >> >>>>>> } >>>>>> >> >>>>>> public class MapViewDelegate : MKMapViewDelegate >>>>>> >> >>>>>> { >>>>>> >> >>>>>> public MapViewDelegate (): base() >>>>>> >> >>>>>> { >>>>>> >> >>>>>> } >>>>>> >> >>>>>> public override MKAnnotationView >>>>>> >> >>>>>> GetViewForAnnotation >>>>>> >> >>>>>> (MKMapView >>>>>> >> >>>>>> mapView, NSObject annotation) >>>>>> >> >>>>>> { >>>>>> >> >>>>>> var anv = >>>>>> >> >>>>>> mapView.DequeueReusableAnnotation("thislocation"); >>>>>> >> >>>>>> if (anv == null) >>>>>> >> >>>>>> { >>>>>> >> >>>>>> Console.WriteLine("creating new >>>>>> >> >>>>>> MKAnnotationView"); >>>>>> >> >>>>>> anv = new >>>>>> >> >>>>>> MKPinAnnotationView(annotation, >>>>>> >> >>>>>> "thislocation"); >>>>>> >> >>>>>> } >>>>>> >> >>>>>> else >>>>>> >> >>>>>> { >>>>>> >> >>>>>> anv.Annotation = annotation; >>>>>> >> >>>>>> } >>>>>> >> >>>>>> anv.Image = new UIImage("pin.png"); >>>>>> >> >>>>>> anv.CanShowCallout = true; >>>>>> >> >>>>>> return anv; >>>>>> >> >>>>>> } >>>>>> >> >>>>>> } >>>>>> >> >>>>>> } >>>>>> >> >>>>>> >>>>>> >> >>>>>> So both the referenced images in Main.cs and the ones in >>>>>> >> >>>>>> os4MapsViewController.cs are not shown >>>>>> >> >>>>>> >>>>>> >> >>>>>> >>>>>> >> >>>>>> http://imageshack.us/photo/my-images/850/screenshot20110905at323.png/ >>>>>> >> >>>>>> <-- this image shows what I get on the emulator. >>>>>> >> >>>>>> >>>>>> >> >>>>>> pin.png lies in the root folder of my project. The other image >>>>>> >> >>>>>> lies >>>>>> >> >>>>>> in >>>>>> >> >>>>>> the folder Images in the project dir. None of them seems to >>>>>> >> >>>>>> show >>>>>> >> >>>>>> up. >>>>>> >> >>>>>> >>>>>> >> >>>>>> Any ideas? I know the code provided uses MKPinAnnotationView, >>>>>> >> >>>>>> but >>>>>> >> >>>>>> changing it to MKAnnotationView simply shows nothing. >>>>>> >> >>>>>> >>>>>> >> >>>>>> On Mon, Sep 5, 2011 at 2:48 PM, Mikkel Lønow >>>>>> >> >>>>>> <[email protected]> >>>>>> >> >>>>>> wrote: >>>>>> >> >>>>>>> Hi Tomasz, >>>>>> >> >>>>>>> I believe MKAnnotationView would be your best option. Use a >>>>>> >> >>>>>>> custom >>>>>> >> >>>>>>> MKMapViewDelegate and override GetViewForAnnotation where you >>>>>> >> >>>>>>> call >>>>>> >> >>>>>>> mapView.DequeueReusableAnnotation to reuse the annotation view >>>>>> >> >>>>>>> (or >>>>>> >> >>>>>>> create a >>>>>> >> >>>>>>> new if null). Here you can set your image to the annotation >>>>>> >> >>>>>>> view. >>>>>> >> >>>>>>> Feel free to share your implementation if you need more help. >>>>>> >> >>>>>>> Mikkel >>>>>> >> >>>>>>> >>>>>> >> >>>>>>> On Mon, Sep 5, 2011 at 14:01, Tomasz Cielecki >>>>>> >> >>>>>>> <[email protected]> >>>>>> >> >>>>>>> wrote: >>>>>> >> >>>>>>>> >>>>>> >> >>>>>>>> Hello MonoTouch list, >>>>>> >> >>>>>>>> >>>>>> >> >>>>>>>> I am in the midst of creating a iPhone app where I need a map >>>>>> >> >>>>>>>> with >>>>>> >> >>>>>>>> some circles, where the circle colors changes depending on >>>>>> >> >>>>>>>> the >>>>>> >> >>>>>>>> data >>>>>> >> >>>>>>>> received asynchronously in the background. >>>>>> >> >>>>>>>> >>>>>> >> >>>>>>>> So my first approach to this was to get a Map shown on the >>>>>> >> >>>>>>>> devices >>>>>> >> >>>>>>>> with a circle, which works fine. Only problem is that >>>>>> >> >>>>>>>> MKCircle >>>>>> >> >>>>>>>> takes >>>>>> >> >>>>>>>> a >>>>>> >> >>>>>>>> radius for that circle, which means the circle is only >>>>>> >> >>>>>>>> visible >>>>>> >> >>>>>>>> at >>>>>> >> >>>>>>>> some >>>>>> >> >>>>>>>> zoom level. So lets say the circle radius is 100 meters, then >>>>>> >> >>>>>>>> I >>>>>> >> >>>>>>>> have >>>>>> >> >>>>>>>> to zoom to almost the biggest zoom level to get to a point >>>>>> >> >>>>>>>> where >>>>>> >> >>>>>>>> I >>>>>> >> >>>>>>>> actually can see the circle, this is not the desirable >>>>>> >> >>>>>>>> behavior. >>>>>> >> >>>>>>>> I >>>>>> >> >>>>>>>> want to have the circle resize along with the zoom level, >>>>>> >> >>>>>>>> just >>>>>> >> >>>>>>>> like >>>>>> >> >>>>>>>> pins do. >>>>>> >> >>>>>>>> >>>>>> >> >>>>>>>> So I have also tried to use a custom image on >>>>>> >> >>>>>>>> MKPinAnnotationView >>>>>> >> >>>>>>>> and >>>>>> >> >>>>>>>> on MKAnnotationView, neither of them seems to show my custom >>>>>> >> >>>>>>>> image. >>>>>> >> >>>>>>>> The normal pin image shows when using MKPinAnnotationView. I >>>>>> >> >>>>>>>> have >>>>>> >> >>>>>>>> put >>>>>> >> >>>>>>>> the pin image in the root of my project and referencing it >>>>>> >> >>>>>>>> with >>>>>> >> >>>>>>>> the >>>>>> >> >>>>>>>> path "pin.png" (the name of the image is actually pin.png). >>>>>> >> >>>>>>>> >>>>>> >> >>>>>>>> So maybe someone here can help me find out what is wrong, or >>>>>> >> >>>>>>>> provide >>>>>> >> >>>>>>>> me with some examples on how to do this? I would prefer if I >>>>>> >> >>>>>>>> could >>>>>> >> >>>>>>>> use >>>>>> >> >>>>>>>> MKCircle and just choose the color. But using images could be >>>>>> >> >>>>>>>> a >>>>>> >> >>>>>>>> solution. >>>>>> >> >>>>>>>> >>>>>> >> >>>>>>>> -- >>>>>> >> >>>>>>>> Med Venlig Hilsen / With Best Regards >>>>>> >> >>>>>>>> Tomasz Cielecki >>>>>> >> >>>>>>>> http://ostebaronen.dk >>>>>> >> >>>>>>>> _______________________________________________ >>>>>> >> >>>>>>>> MonoTouch mailing list >>>>>> >> >>>>>>>> [email protected] >>>>>> >> >>>>>>>> http://lists.ximian.com/mailman/listinfo/monotouch >>>>>> >> >>>>>>> >>>>>> >> >>>>>>> >>>>>> >> >>>>>> >>>>>> >> >>>>>> >>>>>> >> >>>>>> >>>>>> >> >>>>>> -- >>>>>> >> >>>>>> Med Venlig Hilsen / With Best Regards >>>>>> >> >>>>>> Tomasz Cielecki >>>>>> >> >>>>>> http://ostebaronen.dk >>>>>> >> >>>>> >>>>>> >> >>>>> >>>>>> >> >>>> >>>>>> >> >>>> >>>>>> >> >>>> >>>>>> >> >>>> -- >>>>>> >> >>>> Med Venlig Hilsen / With Best Regards >>>>>> >> >>>> Tomasz Cielecki >>>>>> >> >>>> http://ostebaronen.dk >>>>>> >> >>> >>>>>> >> >>> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> >>>>>> >> >> -- >>>>>> >> >> Med Venlig Hilsen / With Best Regards >>>>>> >> >> Tomasz Cielecki >>>>>> >> >> http://ostebaronen.dk >>>>>> >> > >>>>>> >> >>>>>> >> >>>>>> >> >>>>>> >> -- >>>>>> >> Med Venlig Hilsen / With Best Regards >>>>>> >> Tomasz Cielecki >>>>>> >> http://ostebaronen.dk >>>>>> > >>>>>> > >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Med Venlig Hilsen / With Best Regards >>>>>> Tomasz Cielecki >>>>>> http://ostebaronen.dk >>>>> >>>>> >>>> >>>> >>>> >>>> -- >>>> Med Venlig Hilsen / With Best Regards >>>> Tomasz Cielecki >>>> http://ostebaronen.dk >>>> _______________________________________________ >>>> MonoTouch mailing list >>>> [email protected] >>>> http://lists.ximian.com/mailman/listinfo/monotouch >>>> >>> >>> >>> >>> -- >>> Nic Wise >>> t. +44 7788 592 806 | @fastchicken | http://www.linkedin.com/in/nicwise >>> b. http://www.fastchicken.co.nz/ >>> >>> mobileAgent (for FreeAgent): get your accounts in your pocket. >>> http://goo.gl/IuBU >>> Trip Wallet: Keep track of your budget on the go: http://goo.gl/ePhKa >>> London Bike App: Find the nearest Boris Bike, and get riding! >>> http://goo.gl/Icp2 >>> >> >> >> >> -- >> Med Venlig Hilsen / With Best Regards >> Tomasz Cielecki >> http://ostebaronen.dk >> > > > > -- > Med Venlig Hilsen / With Best Regards > Tomasz Cielecki > http://ostebaronen.dk > -- Nic Wise t. +44 7788 592 806 | @fastchicken | http://www.linkedin.com/in/nicwise b. http://www.fastchicken.co.nz/ mobileAgent (for FreeAgent): get your accounts in your pocket. http://goo.gl/IuBU Trip Wallet: Keep track of your budget on the go: http://goo.gl/ePhKa London Bike App: Find the nearest Boris Bike, and get riding! http://goo.gl/Icp2 _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
