What I did is to create a UILabel and putting it in the pin view's
subview resulting it to look like this:
http://imageshack.us/photo/my-images/841/screenshot20110908at123r.png/
which is more or less what I want. :)

On Thu, Sep 8, 2011 at 11:43 AM, Nic Wise <[email protected]> wrote:
> I'd expect you can send a message to the pin to cause it to show the
> text. Well, "send message" == "call method" :)
>
> On Thu, Sep 8, 2011 at 09:04, Tomasz Cielecki <[email protected]> wrote:
>> Just wanted to update you on the situation with the pins. They now
>> change color without flickering. Thank you very much Nic for showing
>> me how to do this.
>>
>> Now next step is to get some text above the pushpin always displayed
>> there, rather than having it displayed when you touch the annotation.
>>
>> I will play a bit with that :)
>>
>> On Wed, Sep 7, 2011 at 6:23 PM, Tomasz Cielecki <[email protected]> 
>> wrote:
>>> Thank you Nic,
>>>
>>> I will look into your solution tomorrow when I get back to work. It
>>> seems what you are doing is not so far away from what I am trying to
>>> do with my code. Managing the view of the pin inside the annotation
>>> had struck my mind at an occasion but I cannot remember why I didn't
>>> continue along that path.
>>>
>>> I will give it a go :)
>>>
>>> On Wed, Sep 7, 2011 at 5:22 PM, Nic Wise <[email protected]> wrote:
>>>> Hey, I posted this to the list a week or so ago. You can defn change
>>>> the color of the pins without remove+add - I do it for 400 pins with
>>>> no flickr or noticable jumps etc (ie, its 100% smooth)
>>>>
>>>> Here's the post:
>>>>
>>>> Have a look here:
>>>>
>>>> https://gist.github.com/1184571
>>>>
>>>>
>>>> I set around 400 pins on a button press. it's instantanious.
>>>>
>>>> you want to focus on:
>>>>
>>>> RefreshPinColours() - line 384
>>>>
>>>> GetViewForAnnotation. line 478
>>>>
>>>> (I use a custom annotation - CycleAnnotation - to keep track of the
>>>> PinAnnotationView)
>>>>
>>>> it's from this app:
>>>>
>>>> http://www.fastchicken.co.nz/londonbikeapp
>>>>
>>>> I think I "stole" the code from someone else to do the annotations,
>>>> and ported it from obj-c, tho that was 12 months ago, and to be
>>>> honest, I dont remember.
>>>>
>>>> Hope that helps. It CAN be done :)
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Sep 7, 2011 at 14:48, Tomasz Cielecki <[email protected]> 
>>>> wrote:
>>>>> OK, I guess the solution probably will be to use the built in pins and
>>>>> the various colors they have or use images.
>>>>>
>>>>> I have been playing around with this solution and have run into a new
>>>>> problem. This is that I have to update the way pins look every 5
>>>>> seconds or so. Depending on some data I am loading in the background.
>>>>> Making some simple tests I have not found a nice solution to how to
>>>>> update the view of a pin. I could not find any methods allowing you to
>>>>> update the view or push a new view on a pin and nicely redrawing it.
>>>>> So I have been removing the pins updating the colors then adding new
>>>>> pins with the new colors. Which means that the pins will flicker every
>>>>> 5 seconds when they are removed and re-added with a new color. This
>>>>> also means in this timespan the pins are updating, the user cannot
>>>>> interact with the pin, which is a requirement.
>>>>>
>>>>> Do you know of a way to do this nicely? I have been searching the
>>>>> Internet and cannot seem to find any examples on how to doing this
>>>>> other than removing the pins and re-adding them. Also this seems need
>>>>> to be done on the main thread, as I have been trying to do it in a
>>>>> thread of it's own. This results in the old pin still being there
>>>>> until I zoom in on the map or somehow force the map to be re-drawn
>>>>> along with the pins.
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Sep 6, 2011 at 4:19 PM, Mikkel Lønow <[email protected]> wrote:
>>>>>> Good.
>>>>>> Unfortunately, I haven't tried to draw circles that scales when zooming. 
>>>>>> You
>>>>>> could put a label on top of the annotation instead, which you can update
>>>>>> when you need to?
>>>>>>
>>>>>> On Tue, Sep 6, 2011 at 16:09, Tomasz Cielecki <[email protected]> 
>>>>>> wrote:
>>>>>>>
>>>>>>> OK, seems to work now. Thank you.
>>>>>>>
>>>>>>> Though I would still prefer if I could just draw a circle with text
>>>>>>> inside as I could imagine having images for every possible number that
>>>>>>> could appear inside the circle could be problematic to generate.
>>>>>>>
>>>>>>> MonoDroid/Android and Windows Phone 7 makes this possible and the
>>>>>>> overlay layer drawn on top of the map scales when you zoom in and out
>>>>>>> even though you have specified a radius.
>>>>>>>
>>>>>>> See these images for an example:
>>>>>>> http://imageshack.us/photo/my-images/18/device20110906153628.png/
>>>>>>> http://imageshack.us/photo/my-images/801/device20110906160751.png/
>>>>>>>
>>>>>>> This is the same effect I want. Preferably without using images. As
>>>>>>> both text and the color of the circle has to be updated sometimes.
>>>>>>>
>>>>>>> On Tue, Sep 6, 2011 at 1:11 PM, Mikkel Lønow <[email protected]> wrote:
>>>>>>> > It's working in MonoDevelop 2.6 RC2. Get it from the updater :) Make
>>>>>>> > sure to
>>>>>>> > set Build Action to Content.
>>>>>>> > Otherwise, you would have to copy them yourself.
>>>>>>> >
>>>>>>> > On Tue, Sep 6, 2011 at 13:08, Tomasz Cielecki <[email protected]>
>>>>>>> > wrote:
>>>>>>> >>
>>>>>>> >> So It seems the images are not included in the .app file. My guess
>>>>>>> >> this is not what I want :D Now how do I make them jump in there
>>>>>>> >> willingly?
>>>>>>> >>
>>>>>>> >> On Tue, Sep 6, 2011 at 9:11 AM, Mikkel Lønow <[email protected]> 
>>>>>>> >> wrote:
>>>>>>> >> > It should be in bin/Debug/iPhoneSimulator. It's copied to the
>>>>>>> >> > simulator after compilation.
>>>>>>> >> >
>>>>>>> >> > On 06/09/2011, at 09.08, Tomasz Cielecki <[email protected]>
>>>>>>> >> > wrote:
>>>>>>> >> >
>>>>>>> >> >> Trouble is that I am currently using the Emulator to test my app.
>>>>>>> >> >> How
>>>>>>> >> >> do I find the .app package?
>>>>>>> >> >>
>>>>>>> >> >> I am using the latest stable version of MonoDevelop.
>>>>>>> >> >>
>>>>>>> >> >> On Mon, Sep 5, 2011 at 3:45 PM, Mikkel Lønow <[email protected]>
>>>>>>> >> >> wrote:
>>>>>>> >> >>> Right click / Ctrl click / two finger tab on the .app package and
>>>>>>> >> >>> select
>>>>>>> >> >>> Show Package Contents.
>>>>>>> >> >>> What version of MonoDevelop are you using?
>>>>>>> >> >>>
>>>>>>> >> >>> On Mon, Sep 5, 2011 at 15:42, Tomasz Cielecki
>>>>>>> >> >>> <[email protected]>
>>>>>>> >> >>> wrote:
>>>>>>> >> >>>>
>>>>>>> >> >>>> How do I make sure that they are actually copied into the .app
>>>>>>> >> >>>> package?
>>>>>>> >> >>>>
>>>>>>> >> >>>> On Mon, Sep 5, 2011 at 3:39 PM, Mikkel Lønow <[email protected]>
>>>>>>> >> >>>> wrote:
>>>>>>> >> >>>>> At first glance it looks correct.
>>>>>>> >> >>>>> Is Build Action for pin.png set to Content? Can you make sure
>>>>>>> >> >>>>> they
>>>>>>> >> >>>>> are
>>>>>>> >> >>>>> actually copied to the .app package? (there's a bug in some
>>>>>>> >> >>>>> versions
>>>>>>> >> >>>>> of
>>>>>>> >> >>>>> MonoDevelop where images would not be copied).
>>>>>>> >> >>>>> Mikkel
>>>>>>> >> >>>>> P.S. Replied to all.
>>>>>>> >> >>>>> On Mon, Sep 5, 2011 at 15:32, Tomasz Cielecki
>>>>>>> >> >>>>> <[email protected]>
>>>>>>> >> >>>>> wrote:
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> I think your suggestion is more or less the same way I am
>>>>>>> >> >>>>>> implementing
>>>>>>> >> >>>>>> it.
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> Code can be seen here https://gist.github.com/1194994 or:
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> Here is my Main.cs file:
>>>>>>> >> >>>>>> using System;
>>>>>>> >> >>>>>> using System.Collections.Generic;
>>>>>>> >> >>>>>> using System.Linq;
>>>>>>> >> >>>>>> using MonoTouch.Foundation;
>>>>>>> >> >>>>>> using MonoTouch.UIKit;
>>>>>>> >> >>>>>> using LoadSiteList;
>>>>>>> >> >>>>>> using MonoTouch.MapKit;
>>>>>>> >> >>>>>> using MonoTouch.CoreLocation;
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> namespace MapsStuff
>>>>>>> >> >>>>>> {
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>        public class Application
>>>>>>> >> >>>>>>        {
>>>>>>> >> >>>>>>                static void Main (string[] args)
>>>>>>> >> >>>>>>                {
>>>>>>> >> >>>>>>                        UIApplication.Main (args);
>>>>>>> >> >>>>>>                }
>>>>>>> >> >>>>>>        }
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>        // The name AppDelegate is referenced in the
>>>>>>> >> >>>>>> MainWindow.xib
>>>>>>> >> >>>>>> file.
>>>>>>> >> >>>>>>        public partial class AppDelegate : 
>>>>>>> >> >>>>>> UIApplicationDelegate
>>>>>>> >> >>>>>>        {
>>>>>>> >> >>>>>>                UITabBarController tabBarController;
>>>>>>> >> >>>>>>                os4MapsViewController viewController;
>>>>>>> >> >>>>>>                MapsStuff.TableViewController viewController2;
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                // This method is invoked when the application
>>>>>>> >> >>>>>> has
>>>>>>> >> >>>>>> loaded
>>>>>>> >> >>>>>> its UI and
>>>>>>> >> >>>>>> its ready to run
>>>>>>> >> >>>>>>                public override bool FinishedLaunching
>>>>>>> >> >>>>>> (UIApplication
>>>>>>> >> >>>>>> app,
>>>>>>> >> >>>>>> NSDictionary options)
>>>>>>> >> >>>>>>                {
>>>>>>> >> >>>>>>                        window = new UIWindow
>>>>>>> >> >>>>>> (UIScreen.MainScreen.Bounds);
>>>>>>> >> >>>>>>                        tabBarController = new
>>>>>>> >> >>>>>> UITabBarController();
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                        viewController = new
>>>>>>> >> >>>>>> os4MapsViewController();
>>>>>>> >> >>>>>>                        viewController2 = new
>>>>>>> >> >>>>>> TableViewController();
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                        viewController.TabBarItem = new
>>>>>>> >> >>>>>> UITabBarItem
>>>>>>> >> >>>>>> ("Map",
>>>>>>> >> >>>>>> UIImage.FromFile("Images/103-map.png"), 0);
>>>>>>> >> >>>>>>                        viewController2.TabBarItem = new
>>>>>>> >> >>>>>> UITabBarItem
>>>>>>> >> >>>>>> ("List",
>>>>>>> >> >>>>>> UIImage.FromFile("Images/103-map.png"), 0);
>>>>>>> >> >>>>>>                        tabBarController.ViewControllers = new
>>>>>>> >> >>>>>> UIViewController[]
>>>>>>> >> >>>>>> {viewController, viewController2};
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                        
>>>>>>> >> >>>>>> window.AddSubview(tabBarController.View);
>>>>>>> >> >>>>>>                        // If you have defined a view, add it
>>>>>>> >> >>>>>> here:
>>>>>>> >> >>>>>>                        // window.AddSubview
>>>>>>> >> >>>>>> (navigationController.View);
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                        window.MakeKeyAndVisible ();
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                        return true;
>>>>>>> >> >>>>>>                }
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                // This method is required in iPhoneOS 3.0
>>>>>>> >> >>>>>>                public override void OnActivated (UIApplication
>>>>>>> >> >>>>>> application)
>>>>>>> >> >>>>>>                {
>>>>>>> >> >>>>>>                }
>>>>>>> >> >>>>>>        }
>>>>>>> >> >>>>>> }
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> Next here is the os4MapsViewController.cs:
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> using System;
>>>>>>> >> >>>>>> using System.Drawing;
>>>>>>> >> >>>>>> using System.Collections.Generic;
>>>>>>> >> >>>>>> using System.Diagnostics;
>>>>>>> >> >>>>>> using MonoTouch.Foundation;
>>>>>>> >> >>>>>> using MonoTouch.UIKit;
>>>>>>> >> >>>>>> using MonoTouch.MapKit;
>>>>>>> >> >>>>>> using MonoTouch.CoreLocation;
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> namespace MapsStuff
>>>>>>> >> >>>>>> {
>>>>>>> >> >>>>>>        public class os4MapsViewController: UIViewController
>>>>>>> >> >>>>>>        {
>>>>>>> >> >>>>>>                private MKMapView _mapView { get; set; }
>>>>>>> >> >>>>>>                List<MapsStuff.MapAnnotation> pins;
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                public MKMapView MapView
>>>>>>> >> >>>>>>                {
>>>>>>> >> >>>>>>                        get { return _mapView; }
>>>>>>> >> >>>>>>                }
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                public os4MapsViewController () : base()
>>>>>>> >> >>>>>>                {}
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                public override void ViewDidLoad ()
>>>>>>> >> >>>>>>                {
>>>>>>> >> >>>>>>                        base.ViewDidLoad ();
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                        //
>>>>>>> >> >>>>>>                        // Create our map view and add it as as
>>>>>>> >> >>>>>> subview.
>>>>>>> >> >>>>>>                        //
>>>>>>> >> >>>>>>                        pins = CreateRandomPins();
>>>>>>> >> >>>>>>                        _mapView = new MKMapView();
>>>>>>> >> >>>>>>                        _mapView.Frame = new RectangleF (0, 0,
>>>>>>> >> >>>>>> this.View.Frame.Width,
>>>>>>> >> >>>>>> this.View.Frame.Height);
>>>>>>> >> >>>>>>                        _mapView.ShowsUserLocation = true;
>>>>>>> >> >>>>>>                        _mapView.MapType = MKMapType.Hybrid;
>>>>>>> >> >>>>>>                        _mapView.Delegate = new
>>>>>>> >> >>>>>> MapViewDelegate();
>>>>>>> >> >>>>>>                        foreach (MapAnnotation m in pins)
>>>>>>> >> >>>>>>                        {
>>>>>>> >> >>>>>>                                _mapView.AddAnnotation(m);
>>>>>>> >> >>>>>>                        }
>>>>>>> >> >>>>>>                        View.AddSubview(_mapView);
>>>>>>> >> >>>>>>                }
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                List<MapsStuff.MapAnnotation> 
>>>>>>> >> >>>>>> CreateRandomPins()
>>>>>>> >> >>>>>>                {
>>>>>>> >> >>>>>>                        Random r = new Random();
>>>>>>> >> >>>>>>                        List<MapsStuff.MapAnnotation> 
>>>>>>> >> >>>>>> locations =
>>>>>>> >> >>>>>> new
>>>>>>> >> >>>>>> List<MapsStuff.MapAnnotation>();
>>>>>>> >> >>>>>>                        for (int i = 0; i < 4; i++)
>>>>>>> >> >>>>>>                        {
>>>>>>> >> >>>>>>                                        locations.Add(
>>>>>>> >> >>>>>>                                              new
>>>>>>> >> >>>>>> MapsStuff.MapAnnotation(
>>>>>>> >> >>>>>>                                                  new
>>>>>>> >> >>>>>> CLLocationCoordinate2D(r.NextDouble() * 180,
>>>>>>> >> >>>>>> r.NextDouble() * 180),
>>>>>>> >> >>>>>>                                                  "test" + i,
>>>>>>> >> >>>>>>                                                  "sub" + i
>>>>>>> >> >>>>>>                                              ));
>>>>>>> >> >>>>>>                        }
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>                        return locations;
>>>>>>> >> >>>>>>                }
>>>>>>> >> >>>>>>        }
>>>>>>> >> >>>>>>        public class MapViewDelegate : MKMapViewDelegate
>>>>>>> >> >>>>>>        {
>>>>>>> >> >>>>>>                public MapViewDelegate (): base()
>>>>>>> >> >>>>>>                {
>>>>>>> >> >>>>>>                }
>>>>>>> >> >>>>>>                public override MKAnnotationView
>>>>>>> >> >>>>>> GetViewForAnnotation
>>>>>>> >> >>>>>> (MKMapView
>>>>>>> >> >>>>>> mapView, NSObject annotation)
>>>>>>> >> >>>>>>                {
>>>>>>> >> >>>>>>                        var anv =
>>>>>>> >> >>>>>> mapView.DequeueReusableAnnotation("thislocation");
>>>>>>> >> >>>>>>                        if (anv == null)
>>>>>>> >> >>>>>>                        {
>>>>>>> >> >>>>>>                                Console.WriteLine("creating new
>>>>>>> >> >>>>>> MKAnnotationView");
>>>>>>> >> >>>>>>                                anv = new
>>>>>>> >> >>>>>> MKPinAnnotationView(annotation,
>>>>>>> >> >>>>>> "thislocation");
>>>>>>> >> >>>>>>                        }
>>>>>>> >> >>>>>>                        else
>>>>>>> >> >>>>>>                        {
>>>>>>> >> >>>>>>                                anv.Annotation = annotation;
>>>>>>> >> >>>>>>                        }
>>>>>>> >> >>>>>>                        anv.Image = new UIImage("pin.png");
>>>>>>> >> >>>>>>                        anv.CanShowCallout = true;
>>>>>>> >> >>>>>>                        return anv;
>>>>>>> >> >>>>>>                }
>>>>>>> >> >>>>>>        }
>>>>>>> >> >>>>>> }
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> So both the referenced images in Main.cs and the ones in
>>>>>>> >> >>>>>> os4MapsViewController.cs are not shown
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> http://imageshack.us/photo/my-images/850/screenshot20110905at323.png/
>>>>>>> >> >>>>>> <-- this image shows what I get on the emulator.
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> pin.png lies in the root folder of my project. The other image
>>>>>>> >> >>>>>> lies
>>>>>>> >> >>>>>> in
>>>>>>> >> >>>>>> the folder Images in the project dir. None of them seems to 
>>>>>>> >> >>>>>> show
>>>>>>> >> >>>>>> up.
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> Any ideas? I know the code provided uses MKPinAnnotationView,
>>>>>>> >> >>>>>> but
>>>>>>> >> >>>>>> changing it to MKAnnotationView simply shows nothing.
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> On Mon, Sep 5, 2011 at 2:48 PM, Mikkel Lønow 
>>>>>>> >> >>>>>> <[email protected]>
>>>>>>> >> >>>>>> wrote:
>>>>>>> >> >>>>>>> Hi Tomasz,
>>>>>>> >> >>>>>>> I believe MKAnnotationView would be your best option. Use a
>>>>>>> >> >>>>>>> custom
>>>>>>> >> >>>>>>> MKMapViewDelegate and override GetViewForAnnotation where you
>>>>>>> >> >>>>>>> call
>>>>>>> >> >>>>>>> mapView.DequeueReusableAnnotation to reuse the annotation 
>>>>>>> >> >>>>>>> view
>>>>>>> >> >>>>>>> (or
>>>>>>> >> >>>>>>> create a
>>>>>>> >> >>>>>>> new if null). Here you can set your image to the annotation
>>>>>>> >> >>>>>>> view.
>>>>>>> >> >>>>>>> Feel free to share your implementation if you need more help.
>>>>>>> >> >>>>>>> Mikkel
>>>>>>> >> >>>>>>>
>>>>>>> >> >>>>>>> On Mon, Sep 5, 2011 at 14:01, Tomasz Cielecki
>>>>>>> >> >>>>>>> <[email protected]>
>>>>>>> >> >>>>>>> wrote:
>>>>>>> >> >>>>>>>>
>>>>>>> >> >>>>>>>> Hello MonoTouch list,
>>>>>>> >> >>>>>>>>
>>>>>>> >> >>>>>>>> I am in the midst of creating a iPhone app where I need a 
>>>>>>> >> >>>>>>>> map
>>>>>>> >> >>>>>>>> with
>>>>>>> >> >>>>>>>> some circles, where the circle colors changes depending on 
>>>>>>> >> >>>>>>>> the
>>>>>>> >> >>>>>>>> data
>>>>>>> >> >>>>>>>> received asynchronously in the background.
>>>>>>> >> >>>>>>>>
>>>>>>> >> >>>>>>>> So my first approach to this was to get a Map shown on the
>>>>>>> >> >>>>>>>> devices
>>>>>>> >> >>>>>>>> with a circle, which works fine. Only problem is that 
>>>>>>> >> >>>>>>>> MKCircle
>>>>>>> >> >>>>>>>> takes
>>>>>>> >> >>>>>>>> a
>>>>>>> >> >>>>>>>> radius for that circle, which means the circle is only 
>>>>>>> >> >>>>>>>> visible
>>>>>>> >> >>>>>>>> at
>>>>>>> >> >>>>>>>> some
>>>>>>> >> >>>>>>>> zoom level. So lets say the circle radius is 100 meters, 
>>>>>>> >> >>>>>>>> then
>>>>>>> >> >>>>>>>> I
>>>>>>> >> >>>>>>>> have
>>>>>>> >> >>>>>>>> to zoom to almost the biggest zoom level to get to a point
>>>>>>> >> >>>>>>>> where
>>>>>>> >> >>>>>>>> I
>>>>>>> >> >>>>>>>> actually can see the circle, this is not the desirable
>>>>>>> >> >>>>>>>> behavior.
>>>>>>> >> >>>>>>>> I
>>>>>>> >> >>>>>>>> want to have the circle resize along with the zoom level, 
>>>>>>> >> >>>>>>>> just
>>>>>>> >> >>>>>>>> like
>>>>>>> >> >>>>>>>> pins do.
>>>>>>> >> >>>>>>>>
>>>>>>> >> >>>>>>>> So I have also tried to use a custom image on
>>>>>>> >> >>>>>>>> MKPinAnnotationView
>>>>>>> >> >>>>>>>> and
>>>>>>> >> >>>>>>>> on MKAnnotationView, neither of them seems to show my custom
>>>>>>> >> >>>>>>>> image.
>>>>>>> >> >>>>>>>> The normal pin image shows when using MKPinAnnotationView. I
>>>>>>> >> >>>>>>>> have
>>>>>>> >> >>>>>>>> put
>>>>>>> >> >>>>>>>> the pin image in the root of my project and referencing it
>>>>>>> >> >>>>>>>> with
>>>>>>> >> >>>>>>>> the
>>>>>>> >> >>>>>>>> path "pin.png" (the name of the image is actually pin.png).
>>>>>>> >> >>>>>>>>
>>>>>>> >> >>>>>>>> So maybe someone here can help me find out what is wrong, or
>>>>>>> >> >>>>>>>> provide
>>>>>>> >> >>>>>>>> me with some examples on how to do this? I would prefer if I
>>>>>>> >> >>>>>>>> could
>>>>>>> >> >>>>>>>> use
>>>>>>> >> >>>>>>>> MKCircle and just choose the color. But using images could 
>>>>>>> >> >>>>>>>> be
>>>>>>> >> >>>>>>>> a
>>>>>>> >> >>>>>>>> solution.
>>>>>>> >> >>>>>>>>
>>>>>>> >> >>>>>>>> --
>>>>>>> >> >>>>>>>> Med Venlig Hilsen / With Best Regards
>>>>>>> >> >>>>>>>> Tomasz Cielecki
>>>>>>> >> >>>>>>>> http://ostebaronen.dk
>>>>>>> >> >>>>>>>> _______________________________________________
>>>>>>> >> >>>>>>>> MonoTouch mailing list
>>>>>>> >> >>>>>>>> [email protected]
>>>>>>> >> >>>>>>>> http://lists.ximian.com/mailman/listinfo/monotouch
>>>>>>> >> >>>>>>>
>>>>>>> >> >>>>>>>
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>>
>>>>>>> >> >>>>>> --
>>>>>>> >> >>>>>> Med Venlig Hilsen / With Best Regards
>>>>>>> >> >>>>>> Tomasz Cielecki
>>>>>>> >> >>>>>> http://ostebaronen.dk
>>>>>>> >> >>>>>
>>>>>>> >> >>>>>
>>>>>>> >> >>>>
>>>>>>> >> >>>>
>>>>>>> >> >>>>
>>>>>>> >> >>>> --
>>>>>>> >> >>>> Med Venlig Hilsen / With Best Regards
>>>>>>> >> >>>> Tomasz Cielecki
>>>>>>> >> >>>> http://ostebaronen.dk
>>>>>>> >> >>>
>>>>>>> >> >>>
>>>>>>> >> >>
>>>>>>> >> >>
>>>>>>> >> >>
>>>>>>> >> >> --
>>>>>>> >> >> Med Venlig Hilsen / With Best Regards
>>>>>>> >> >> Tomasz Cielecki
>>>>>>> >> >> http://ostebaronen.dk
>>>>>>> >> >
>>>>>>> >>
>>>>>>> >>
>>>>>>> >>
>>>>>>> >> --
>>>>>>> >> Med Venlig Hilsen / With Best Regards
>>>>>>> >> Tomasz Cielecki
>>>>>>> >> http://ostebaronen.dk
>>>>>>> >
>>>>>>> >
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Med Venlig Hilsen / With Best Regards
>>>>>>> Tomasz Cielecki
>>>>>>> http://ostebaronen.dk
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Med Venlig Hilsen / With Best Regards
>>>>> Tomasz Cielecki
>>>>> http://ostebaronen.dk
>>>>> _______________________________________________
>>>>> MonoTouch mailing list
>>>>> [email protected]
>>>>> http://lists.ximian.com/mailman/listinfo/monotouch
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Nic Wise
>>>> t.  +44 7788 592 806 | @fastchicken | http://www.linkedin.com/in/nicwise
>>>> b. http://www.fastchicken.co.nz/
>>>>
>>>> mobileAgent (for FreeAgent): get your accounts in your pocket.
>>>> http://goo.gl/IuBU
>>>> Trip Wallet: Keep track of your budget on the go: http://goo.gl/ePhKa
>>>> London Bike App: Find the nearest Boris Bike, and get riding! 
>>>> http://goo.gl/Icp2
>>>>
>>>
>>>
>>>
>>> --
>>> Med Venlig Hilsen / With Best Regards
>>> Tomasz Cielecki
>>> http://ostebaronen.dk
>>>
>>
>>
>>
>> --
>> Med Venlig Hilsen / With Best Regards
>> Tomasz Cielecki
>> http://ostebaronen.dk
>>
>
>
>
> --
> Nic Wise
> t.  +44 7788 592 806 | @fastchicken | http://www.linkedin.com/in/nicwise
> b. http://www.fastchicken.co.nz/
>
> mobileAgent (for FreeAgent): get your accounts in your pocket.
> http://goo.gl/IuBU
> Trip Wallet: Keep track of your budget on the go: http://goo.gl/ePhKa
> London Bike App: Find the nearest Boris Bike, and get riding! 
> http://goo.gl/Icp2
>



-- 
Med Venlig Hilsen / With Best Regards
Tomasz Cielecki
http://ostebaronen.dk
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