Hi Nic, 

Thanks - it got me started.

Here's what I've done so far...

private void StartWaitSpin () {
        this._viewWait.Hidden = false;                  
        UIView.BeginAnimations ("playerWaitSpin");
        CGAffineTransform t = CGAffineTransform.MakeIdentity();
        t.Translate(10, 10);
        t.Rotate(3.14f);
        this._imageViewWait.Transform = t;
        UIView.SetAnimationDelegate (this);
        UIView.SetAnimationDuration (0.2f);
        UIView.SetAnimationDidStopSelector (new
MonoTouch.ObjCRuntime.Selector("WaitSpinStopped"));
        UIView.CommitAnimations ();
}

[Export("WaitSpinStopped")]
private void WaitSpinStopped () {
        StartWaitSpin (); // <- this makes the app crash without an error
description in output window
}


... but it seams like calling StartWaitSpin within the WaitSpinStopped
crashes the app.

Any idea how I get it to loop without crashing?

Thanks!!



--
View this message in context: 
http://monotouch.2284126.n4.nabble.com/Animate-rotate-an-imageview-tp4564803p4565564.html
Sent from the MonoTouch mailing list archive at Nabble.com.
_______________________________________________
MonoTouch mailing list
[email protected]
http://lists.ximian.com/mailman/listinfo/monotouch

Reply via email to