there's a "recipe" for a simple animated image http://docs.xamarin.com/ios/recipes/Standard_Controls/Image_View/Animate_an_ImageView
looks like this<http://docs.xamarin.com/@api/deki/files/902/=ImageViewAnim1.png?size=bestfit&width=233&height=350> hth cd On Wed, Apr 18, 2012 at 3:59 AM, MojoDK <[email protected]> wrote: > Hi Nic, > > Thanks - it got me started. > > Here's what I've done so far... > > private void StartWaitSpin () { > this._viewWait.Hidden = false; > UIView.BeginAnimations ("playerWaitSpin"); > CGAffineTransform t = CGAffineTransform.MakeIdentity(); > t.Translate(10, 10); > t.Rotate(3.14f); > this._imageViewWait.Transform = t; > UIView.SetAnimationDelegate (this); > UIView.SetAnimationDuration (0.2f); > UIView.SetAnimationDidStopSelector (new > MonoTouch.ObjCRuntime.Selector("WaitSpinStopped")); > UIView.CommitAnimations (); > } > > [Export("WaitSpinStopped")] > private void WaitSpinStopped () { > StartWaitSpin (); // <- this makes the app crash without an error > description in output window > } > > > ... but it seams like calling StartWaitSpin within the WaitSpinStopped > crashes the app. > > Any idea how I get it to loop without crashing? > > Thanks!! > > > > -- > View this message in context: > http://monotouch.2284126.n4.nabble.com/Animate-rotate-an-imageview-tp4564803p4565564.html > Sent from the MonoTouch mailing list archive at Nabble.com. > _______________________________________________ > MonoTouch mailing list > [email protected] > http://lists.ximian.com/mailman/listinfo/monotouch > >
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