I had briefly tried out APE because the client side was written in MooTools
but is on MooTols 1.2 I think and I just finished upgrading my game to 1.3
and when I tried APE I got all kinds of errors.  Apparently they are in the
processing of rewriting the client side to use generic JavaScript instead of
MooTools but who knows when that will be ready.



On Sun, Jun 26, 2011 at 1:16 PM, Sanford Whiteman <
[email protected]> wrote:

> > I would recommend, instead of comet, that you consider using nodejs<
> http://nodejs.org/>+
> > socket.io.
>
> ...  not  really  "instead  of"  unless you define Comet as no-plugin,
> HTTP-only  (which  wouldn't be workable given the number of Flash/Java
> streaming  applets rebranded under Comet). I think calling socket.io a
> state-of-the-art Comet server (+ more) isn't an insult.
>
> -- S.
>
>

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