> So then if I am wanting to do peer/peer communications then I would > need to rewrite my whole game in Java or Flash or something like > that?
Peer-to-peer is beyond the scope of Comet -- seems like you're changing the reqs a bit. :) How many channels (games) and subscribers per channel are you expecting? Is this <n> simultaneous one-on-one games? Depending on the load, we might have some space on our hosted WebSync to barter with you in exchange for getting more data on WebSync perf (we are in an exploratory phase of switching from in-house XHR long-polling to hosted WS). Contact me off-list for details. -- S.
