> So  then if I am wanting to do peer/peer communications then I would
> need  to  rewrite  my  whole game in Java or Flash or something like
> that?

Peer-to-peer  is  beyond  the  scope  of  Comet  --  seems like you're
changing the reqs a bit. :)

How  many  channels  (games)  and  subscribers  per  channel  are  you
expecting? Is this <n> simultaneous one-on-one games?

Depending  on the load, we might have some space on our hosted WebSync
to  barter  with you in exchange for getting more data on WebSync perf
(we  are  in  an  exploratory  phase  of  switching  from in-house XHR
long-polling to hosted WS). Contact me off-list for details.

-- S.

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