Hi,

I'm working on a project regarding interaction between virtual actors. What we want to do is produce a constraint based solution to give all possible outcomes from the interaction of a given group of virtual actors and we want to do this with Oz.

I have some experience with FD/FS constraints but it has been suggested that feature constraints would be better suited to the task.
Would anyone have any opinions on:
1. Does this problem require feature constraints
2. What data structure would be best to model virtual actors. (All their features are known, it is the change of state we are looking for). Initially I thought a class would be the ideal structure, but how easy is it to use classes in a constraint based environment?

Thanks in advance for any help
Regards
Mark Richardson

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Mark Richardson
Research Assistant
University of Teesside [email protected]
[email protected]

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