Dear Mark,

On Jun 3, 2009, at 6:47 PM, mark richardson wrote:
2. What data structure would be best to model virtual actors. (All their
features are known, it is the change of state we are looking for).
Initially I thought a class would be the ideal structure, but how easy
is it to use classes in a constraint based environment?


If you know all the features of your data structure in advance, then why not using plain (determined) records?

I am using objects in constraint problems all the time -- using them in a script is strait forward. The advantage is that you can define your data structure incrementally (inheritance). The disadvantage is that it takes more memory if the objects are in the script and are therefore copied all the time during search (when their spaces are copied). So far I have not found a way to have the objects outside the script and only the variables encapsulated in the objects are inside the script (or at least no way without much programming overhead effort).

Best
Torsten
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