Hallo Martin,

Du schriebst am Sat, 9 Nov 2013 07:41:13 +0100:

> Why? We don't talk about Pascal. I often see errors in programs because
> of wrong 0/1 array starting index. Oberon doesn't have it either:

That's due to the early C exposures people suffer these times.
You require theater seat numbers to start at 0 for each row as well?

> Currently arbitrary array bounds are back because of IvankoBs argument
> with the performance gain by addressing by base Register.

There's no performance gain, there's just no performance _difference_
between 0-based and arbitrary-based arrays - and there's no need of a "base
register" of any kind. Just have the compiler shift the (imaginary) base
address of the array where the (imaginary) element 0 was, and have it check
the bounds correctly, then you can do index calculations totally without
regard of the starting index. This clever implementation detail was stated
in some book about compiler design I happened to read some time, at about
the eighties of the last cenury of the last millennium, IIRC.

> > >      arty = array[10] of snum32;
> >
> > Urghh.
> >
> Why? Because it looks like C and C is evil?

It's not Pascal. But...

> The name is MSElang. :-)

.. if you don't want to implement a Pascal compiler anyway, and don't want
to support programmer friendly constructs (especially for those who have to
pick up where others left off), that's totally acceptable for the task.
In addition, it's makes implementing the compiler (look) easier. The price
is paid by the programmer, who has to repeat index shifts over and over
again, hugely in(?)creasing the performance, of course.

> BTW, the Wiki is a work in progress, you should have a look before 

I don't like this "wiki" stuff. I'm not really sure why, but probabely
because of its fleeting and unsteady nature. (That's what cost Wikipedia
much reputation.)

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Mit freundlichen Grüßen, S. Schicktanz
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