On Tue, 21 Jul 1998, Richard Bosch wrote:

> does anybody know where i can find a msx emulator that fully works.
> 

        I'm sorry but such a thing does not exist.

        To prove it, try to run the 2-liner I'm attaching to the e-mail.
This is one of my entries to the brazilian 2-liner compo (hey guys the
deadline was extended to october/98, so there is still time to send
programs!!!)

        This 2-liner is called RBSHOOT and it's a small space invaders
clone. This program does not run in any emulator I tried. BrMSX and MSKISS
still don't have sprite collision detection. fMSX and RuMSX have a bad
sprite collision algorithm and the game locks the emulator!! Virtual MSX
is only one which has a right sprite collision detection, but it doesn't
emulate sound, so the game is not fully playable. 

------------------------------------------------------------
Ricardo Bittencourt           http://www.lsi.usp.br/~ricardo
[EMAIL PROTECTED]    "Save the trees: eat more woodpeckers"
1 
SCREEN1:KEYOFF:ONINTERVAL=60GOSUB2:S=153:X=6912:INTERVALON:VDP(6)=0:J=S:FORN=XTOX+15:READR:VPOKEN,R:NEXT:ONSPRITEGOSUB2:SPRITEON:FORB=0TO1:B=J<3:J=(J+3*(J<SORSTRIG(0)))*(B+1)-S*B:VPOKEX+12,J:FORI=X+1TOX+9STEP4:VPOKEI,VPEEK(I)+2AND255:SOUND0,S-J:NEXTI,B


2 
IFVDP(8)AND32THENQ=0:FORK=XTOX+8STEP4:M=ABS(VPEEK(K+1)-128)<10:VPOKEK,VPEEK(K)*(1+M)-200*M:Q=Q+VPEEK(K):NEXT:IFQ=600THENPRINT"Game
 
Over":BEEPELSERETURNELSEH=H+1:LOCATE1,20:PRINTH;:SOUND8,10:SOUND7,254:RETURN:DATA1,0,1,3,1,85,1,3,1,170,1,3,153,128,94,6




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