On Tue, 21 Jul 1998, Richard Bosch wrote: > does anybody know where i can find a msx emulator that fully works. > I'm sorry but such a thing does not exist. To prove it, try to run the 2-liner I'm attaching to the e-mail. This is one of my entries to the brazilian 2-liner compo (hey guys the deadline was extended to october/98, so there is still time to send programs!!!) This 2-liner is called RBSHOOT and it's a small space invaders clone. This program does not run in any emulator I tried. BrMSX and MSKISS still don't have sprite collision detection. fMSX and RuMSX have a bad sprite collision algorithm and the game locks the emulator!! Virtual MSX is only one which has a right sprite collision detection, but it doesn't emulate sound, so the game is not fully playable. ------------------------------------------------------------ Ricardo Bittencourt http://www.lsi.usp.br/~ricardo [EMAIL PROTECTED] "Save the trees: eat more woodpeckers"
1 SCREEN1:KEYOFF:ONINTERVAL=60GOSUB2:S=153:X=6912:INTERVALON:VDP(6)=0:J=S:FORN=XTOX+15:READR:VPOKEN,R:NEXT:ONSPRITEGOSUB2:SPRITEON:FORB=0TO1:B=J<3:J=(J+3*(J<SORSTRIG(0)))*(B+1)-S*B:VPOKEX+12,J:FORI=X+1TOX+9STEP4:VPOKEI,VPEEK(I)+2AND255:SOUND0,S-J:NEXTI,B 2 IFVDP(8)AND32THENQ=0:FORK=XTOX+8STEP4:M=ABS(VPEEK(K+1)-128)<10:VPOKEK,VPEEK(K)*(1+M)-200*M:Q=Q+VPEEK(K):NEXT:IFQ=600THENPRINT"Game Over":BEEPELSERETURNELSEH=H+1:LOCATE1,20:PRINTH;:SOUND8,10:SOUND7,254:RETURN:DATA1,0,1,3,1,85,1,3,1,170,1,3,153,128,94,6