[step]
>IMO, the nicest would be a 4-neighbourhood for moving, attacking and dropping
>energie and a 12-neighbourhood for looking (I'll explain further on). Tell me
>if you don't agree.

        [long range scan]
>Nice idea. That would be very good, I think.

>I was thinking of one large energie-supply, since I didn't put shields in it
>anyway, but perhaps this should be different. What's your opinion?

Well, ok, "shield" may have been not the correct word, but I think a robot
should be able to sustain a certain amount of damage, related to its energy
supply, before it is brought down by an attack.

        looking & scanning]
>> Ok, that could be equal to my proposal for the short range scan, while the
>> long range scan will cost you turn...
>Indeed, only I think you should be able to look at least one square further
>than you can walk (12-neighbourhood):
   _
  /+\
 /+++\
|++X++|
 \+++/
  \+/
   -

Hm, the argument in favour of the 12-neighbourhood (scan/look one step
further than you can move) is ok, but I'm not very enthousiastic about
the 12-nbh: it just doesn't look that good :-)  I'd propose a 24-nbh
(square) or a 20-nbh (more or less circular):

+++++   +++
+++++  +++++
++X++  ++X++
+++++  +++++
+++++   +++

        Eric

PS. I've had a look at the CRobots homepage(lost the URL unfortunately).
Looks pretty much like what we're trying to make here...

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