On Tue, 8 Dec 1998 [EMAIL PROTECTED] wrote:

>             [step]
> >IMO, the nicest would be a 4-neighbourhood for moving, attacking and dropping
> >energie and a 12-neighbourhood for looking (I'll explain further on). Tell me
> >if you don't agree.
> 
> >I was thinking of one large energie-supply, since I didn't put shields in it
> >anyway, but perhaps this should be different. What's your opinion?
> 
> Well, ok, "shield" may have been not the correct word, but I think a robot
> should be able to sustain a certain amount of damage, related to its energy
> supply, before it is brought down by an attack.

That is right. I didn't think of it as a different thing, but it could
be. I think that would be nice.

>         looking & scanning]
> >> Ok, that could be equal to my proposal for the short range scan, while the
> >> long range scan will cost you turn...
> >Indeed, only I think you should be able to look at least one square further
> >than you can walk (12-neighbourhood):

> Hm, the argument in favour of the 12-neighbourhood (scan/look one step
> further than you can move) is ok, but I'm not very enthousiastic about
> the 12-nbh: it just doesn't look that good :-)  I'd propose a 24-nbh
> (square) or a 20-nbh (more or less circular):
I agree. I prefer the 20-nbh, since it feels more natural to have a
circular range.

> PS. I've had a look at the CRobots homepage(lost the URL unfortunately).
> Looks pretty much like what we're trying to make here...
Eh, ok. Is that a problem? It is for pc, right?

Bye,
shevek



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