> > I made a replayer source that can play both MFM and MWM songs. With a
> > very small modification it could play 24 wave and 18 FM channels.
> You know what!! It would be great for games!
> Let the composer use 24 or more channels, and despite of it you will have
> many channels left for sound-fx!?!
There's one catch: using lots of sound channels consumes lots of CPU
time so the game cannot get very CPU intensive without compromising
the number of music/sound channels. Also many vdp tricks used in
games require perfect timing.
Tristan
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