> > And by the way, I don't think software-emulation can time correctly
(like
> > T-states etc.)
>
> Why not? T-states emulation is kind of easy.
Oh, is it?
> Almost all
> MSX-emulators does this right. If T-states weren't working perfectly, then
> you would never be able to hear the sound samples ("oh shit", "super
> laydock", "fuzzball", "star wars", "must", "vip") in BrMSX...
>
> Ask Adriano Cunha for the MSX implementation of the BogoMIPS
> algorithm and check it with a real MSX, and then with BrMSX...
But the BogoMIPS benchmark (it IS a benchmark, isn't it?) takes the average
amount of MIPS, does it?
~Grauw
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