>But if you're lucky, conversion is as easy as BLOAD from cassette followed
>by BSAVE to disk. However, this is true for only a few games. From memory
>(please correct me if it's wrong), you can get the start, end and execute
>addresses of a BLOAD file by reading the following addresses after BLOAD:
>
>#F23D-#F23E: start address
>#F2E2-#F2E3: end address
>#FCBF-#FCC0: execute address
If I remember corretly the problem was that these adresses only apply when
BLOADing from disk... You will have to read the headers directly from the
tape if BLOADing from tape.
~Grauw
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