Hey all,
I've got a sprites-related question for all you tech-heads out there. I'd like
to know what the actual contents of registers R5,R6 and R11 are.
My trustful docs say that these registers hold the pointers to the pattern and
attribute table in this way:
Attribute table:
R5: A14 A13 A12 A11 A10 1 1 1
R11: 0 0 0 0 0 0 A16 A15
Pattern table:
R6: 0 0 A16 A15 A14 A13 A12 A11
Much to my despair, other docs have these imaginatively mixed-up or simply plain
wrong. Hurrah for them then :(
Somebody please help!
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