Hey all,

I've got a sprites-related question for all you tech-heads out there. I'd like
to know what the actual contents of registers R5,R6 and R11 are.

My trustful docs say that these registers hold the pointers to the pattern and
attribute table in this way:

Attribute table:

R5:   A14   A13   A12   A11   A10   1   1   1

R11:   0   0   0   0   0   0   A16   A15

Pattern table:

R6:   0   0   A16   A15   A14   A13   A12   A11

Much to my despair, other docs have these imaginatively mixed-up or simply plain
wrong. Hurrah for them then :(

Somebody please help!




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