> Isn't it so that, by making the PA3-engine PD, you run the risk of many
> people creating the same genre of games? I.e., the GameBuilder-effect?
> Realms of Adventure is already the third game Peter created himself by
using
> the PA3-engine (although he made some changes to it to create the
> sequels)... I think you might run the risk of losing the players'
interest.
If you think I picked the engine from PA3 and simply added some changes to
enable sequels, you really insult me. I've worked half a year on the engine
to change it into the RoA engine. I practically re-programmed the entire
engine. Especially the battle system. Not only the animation routines, but
the fact that each enemy has unique attack abilities with its own text files
and responses, not to mention the the shops, the animations in the back and
foreground, the snapshots of the characters and, most important, the
non-linear plot!
Bsides, like saud before in this discussion, you can make 100 RPGs with the
same engine and each of them can be original and fun.
Peter
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