>I am sorry to disagree with all of this, but if you sell anything, you
>can't expect that the buyer will msg you saying "ooohh... that is awesome!"

It's different with the MSX-scene. Different with the Dutch one, anyway.

>Forget about games... imagine you are selling shoes... and you put a tag in
>the shoe saying: "if you like this shoe, please mail me telling so"...
>that's wrong.

No, it's wrong to compare apples to pears. Shoes are produced in a factory, 
while MSX-games are developed and manufactured by a group of hobbyists 
usually existing of no more members than five...

>In a real business (and if you charging for something you should act like
>one) if you want to know ppl opinion about something YOU go after the
>costumers... so have your ever think of that? Why don't you get the
>client's email when you sell a game? Then you can email every single buyer
>asking how they feel about the game, how it could be improved, create a
>mail-list so they can exchange in-game expiriences, etc.

Here I go again: you can't compare this with the MSX-scene.

Rieks.
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