> Laurens wrote:
> >As said, I think most MicroCabin games are really programmed terribly
bad.
>
> Fray MSX2 is a masterpiece. It's fast, has great animations and gameplay

That's a FACT, yes.


> >Take a look at the speed of Akin and Ys II / III (all three astonashing
> >pieces of programming-art) and you might understand what I mean.
>
> That's true. But not everybody is as good a programmer as the creators of
> the aforementioned games. And the programmers who aren't as good, might be
> very well able to create a game with a similar smoothness when they simply
> use a TuR... And that was actually the point in my statement...

To me, it's the joy of programming to 'squeeze' my MSX like that.


> >To me, it's the challenge to get something working on MSX2 of which most
> >people at first say "it can't be done". And about the smooth scrolling, I
> >really don't think it needs an R800. Just a v9958 or v9990. The VDP is
the
> >limiting factor in all MSX games, unless programmed badly.
>
> Yes, well, to me it's equal if a game is developed for MSX2+ or TuR. The
> fact is, that there is hardly no software specifically developed for those
> systems, while it appears to me that many programmers could get great
> results far more easily if they only made the game for 2+ or TuR.

To me, the difference is that I do have got an MSX2+. But I haven't got a
turboR.

Also, I tend to think the Z80 (sometimes at 7MHz) is fast enough. IF the
7MHz is a system requirement (no please!), then at least it's a system
requirement which can be adapted to fairly simple, and a lot of people can
then enjoy the other advantages of this really useful extension of their
MSX. But if I require a turboR, I force the people to buy an entirely new
system (and it's Japanese, that's a con to me). But this system can hardly
be acquired anymore.


~Grauw


--
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      visit my homepage at http://grauw.blehq.org/
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