--- ag0ny <[EMAIL PROTECTED]> wrote:
> 
> That would be a good idea if the texts in Shalom
> were written in 7-bit
> ASCII characters. But they aren't. They are written
> in katakana and
> hiragana, which are graphical characters which ASCII
> code is >127, so
> 'strings' wouldn't detect them. 

 That's a problem.

> Besides, I've heard that Shalom's texts are somehow
> packed to fit in
> 256Kb, but I'm not sure of it.

 By the way, does somebody know what developing tools
Konami used to create their games? I wouldn't believe
that they had written all that in pure assembler.
Anybody has a clue?

 I've contacted Konami a while ago for legal issues
regarding the old MSX games. They told me "They could
be available for free". I wonder if they could
contribute with something like source code or specs if
we show them some interest on it.

 Later!

 PS: It's good to be back to constructivism!

=====
______________________________________________
Šiogo Sperb Schneider - [EMAIL PROTECTED]
"When I say Van Halen I mean David Lee Roth!!"
       @ http://www.geocities.com/enthusiast78

__________________________________________________
Do You Yahoo!?
Get Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/

****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in
the body (not the subject) of the message.
Problems? contact [EMAIL PROTECTED]
More information on MSX can be found in the following places:
 The MSX faq: http://www.faq.msxnet.org/
 The MSX newsgroup: comp.sys.msx
 The MSX IRC channel: #MSX on Undernet
****

Reply via email to