Hi All, Thanks for the document John, I want to ask about the "Touchpoint menus" (6.1). These menus are raised after a one finger hold, are they special menus different from standard ones ?
What about the direct implementation of right-mouse-click after the single-finger-hold to show usual right-mouse-click menus ? The same is also for pen devices hold. Pen devices are read as an independent device, but I think they also should have the standard right-menus-click after a hold. If the reason behind touchpoint menus is to create big items finger can touch them with easy distinction, we may consider the solution of using the standard menus but adding a local zoom in a similar way like here: http://www.youtube.com/watch?v=Tv4yrZT8-Dk i On Thu, Sep 2, 2010 at 10:32 PM, Chase Douglas <[email protected]> wrote: > On Thu, 2010-09-02 at 17:39 +0100, John Lea wrote: >> Hi All, >> >> I have just published version 0.2 of the Unity Gesture UI Guidelines; it >> is available at http://docs.google.com/View?id=dfkkjjcj_1482g457bcc7 . >> >> There are a lot of changes so it is worth having a quick read through, >> but the most potentially confusing modifications are to do with >> terminology. The interaction levels are now named Objective, >> Application, Screen and Unity. The term 'Chain Gestures' has also been >> replaced with 'Compound Gestures' which hopefully better signifies that >> the component gestures can be ordered both sequentially and in >> parallel. I understand that it is a pain to change terminology after we >> have started using it in our day to day work, but if we are going to >> make terminology changes the best time to do it is now while we are >> still early in the development process. From this point onwards we will >> try to avoid making further changes to already defined terminology. > > Hi John, > > Great work! I have a few things I'd like to note: > > 1. The spec says, "Performing the 'greedy' trigger gesture on top of an > application that does not support a greedy state will produce no > effect." How will this be determined? What if inkscape understands > multitouch but not gestures? Will Unity not unlock it because inkscape > hasn't subscribed to three or four finger gestures? > > My gut tells me this functionality needs to be either non-unity specific > or unity will have to relinquish control over any window that the user > requests to be non-greedy. In the former case, it still might be > difficult to get developers to adopt a framework unless more window > managers other than unity use it. Just something to think about. > > 2. The spec says, "Applications can also choose to only make a portion > of the window greedy." IIRC, the only way to request for input over a > portion of a window is to use XShape. XShape defines a sub-region of a > window that can accept input. I *think* that XShape is currently only > implemented on a per-window basis, not a per-client basis, so to > properly support this aspect we may need to extend XShape for per-client > regions. > > The above isn't an issue with the spec of course, I just want to make it > known that it may require a bit of X development to make it work > properly. > > 3. The spec says that in a greedy state, a client can receive objective > and application level gestures within the greedy space. Why not within > the app window like in the non-greedy state? If the greedy space is a > sub-region of the app window, you'll be locking out the rest of the > window from receiving objective and application level gestures. > > 4. I worry about the undo gesture and it's implementation/usage. Why not > just queue up multitouch events while a three-finger hold is being > performed, and only sending them to the application when the touches are > determined not to be a greedy trigger? This would remove the requirement > for a drawing application to be gesture aware. > > Thanks for the spec update! I think it's a really great document that > will help guide us to an awesome Ubuntu UI experience! > > -- Chase > > > _______________________________________________ > Mailing list: https://launchpad.net/~multi-touch-dev > Post to : [email protected] > Unsubscribe : https://launchpad.net/~multi-touch-dev > More help : https://help.launchpad.net/ListHelp > _______________________________________________ Mailing list: https://launchpad.net/~multi-touch-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~multi-touch-dev More help : https://help.launchpad.net/ListHelp

