On Mon, 2010-09-13 at 18:39 +0200, Henrik Rydberg wrote: > On 09/13/2010 06:21 PM, Stephen M. Webb wrote: > > [...] > > > > > > Note that issues (3), (4), and (5) above could be remedied by > > implementing additional gesture processing at the geis > > (application-side) layer of the uTouch stack to give consistency across > > toolkits and other gesture consumers, rather than implementing in Unity > > and again in each toolkit or application. This would also tie in with > > the "gesture expression language" that has been discussed, in which > > grail would recognize and forward only gesture primitives and an > > application-side library would recognize higher-level gestures built on > > those primitives using extensible and customizable definitions. Such a > > recognizer represents a major development effort. > > > I think this is a good idea. It seems necessary in order to provide immediacy > (ui feedback), higher-level gestures (inertia scrolling) and customization > (parameters, user-define gestures).
+1 -- Chase _______________________________________________ Mailing list: https://launchpad.net/~multi-touch-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~multi-touch-dev More help : https://help.launchpad.net/ListHelp

