It’s been available as experimental feature, or default safari setting?

Sent from my phone.

> On Jul 6, 2023, at 4:33 AM, Paul Adenot <p...@paul.cx> wrote:
> 
> 
>> On Thu, Jul 6, 2023, at 11:58,  wrote:
>> My personal opinion is basically this:
>> 1. To do any kind of serious audio rendering, you basically must use the 
>> AudioWorkletProcessor class. 
>> 2. Apple has basically refuse to implement this.
>> 3. Until now? https://yishengjiang99.github.io/fft-64bit/ works on my iPhone 
>> (I’m running the latest iOS everything)
>> 4. Web audio saved?
>> 
>> Sent from my phone
> 
> I'm not entirely sure what you're asking, it has been possible to use it for 
> about 2 years on Safari on iOS (first available on iOS in Safari 14.5, 
> released 2021-04-26). It's been available long before that in other browsers, 
> mobile and desktop.
> 
> I never heard a thing about Apple refusing to implement it, and I'm the 
> editor of the standard in which AudioWorkletProcess is specified.
> 
> Sometimes things take time to be implemented correctly, and the priorities of 
> implementers of web browser engine don't always align with what we'd like 
> shipped and available universally.
> 
> There's an increasing number of commercial products using the Web Audio API 
> (and countless free software and/or academic projects -- enough to warrant a 
> dedicated conference), and even though there's still a lot of work to do, 
> some of those applications are far from being toys.
> 
> That said, if you feel the API is missing something, I encourage you to 
> browse https://github.com/WebAudio/web-audio-api/issues/ to see the list of 
> open issues and their status (planned, in discussion, specified but not 
> implemented yet, etc.), and possibly create a new issue. Our working group 
> meet every other week to discuss those.
> 
> Best,
> Paul.

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