It’s been available as experimental feature, or default safari setting? Sent from my phone.
> On Jul 6, 2023, at 4:33 AM, Paul Adenot <p...@paul.cx> wrote: > > >> On Thu, Jul 6, 2023, at 11:58, wrote: >> My personal opinion is basically this: >> 1. To do any kind of serious audio rendering, you basically must use the >> AudioWorkletProcessor class. >> 2. Apple has basically refuse to implement this. >> 3. Until now? https://yishengjiang99.github.io/fft-64bit/ works on my iPhone >> (I’m running the latest iOS everything) >> 4. Web audio saved? >> >> Sent from my phone > > I'm not entirely sure what you're asking, it has been possible to use it for > about 2 years on Safari on iOS (first available on iOS in Safari 14.5, > released 2021-04-26). It's been available long before that in other browsers, > mobile and desktop. > > I never heard a thing about Apple refusing to implement it, and I'm the > editor of the standard in which AudioWorkletProcess is specified. > > Sometimes things take time to be implemented correctly, and the priorities of > implementers of web browser engine don't always align with what we'd like > shipped and available universally. > > There's an increasing number of commercial products using the Web Audio API > (and countless free software and/or academic projects -- enough to warrant a > dedicated conference), and even though there's still a lot of work to do, > some of those applications are far from being toys. > > That said, if you feel the API is missing something, I encourage you to > browse https://github.com/WebAudio/web-audio-api/issues/ to see the list of > open issues and their status (planned, in discussion, specified but not > implemented yet, etc.), and possibly create a new issue. Our working group > meet every other week to discuss those. > > Best, > Paul.