Hey Alex, Have you seen this article before?
https://www.surina.net/article/time-and-pitch-scaling.html <https://www.surina.net/article/time-and-pitch-scaling.html> It has a complete and detailed description on how time and pitch scaling works. Hope it helps! Best regards, Nuno > On 1 Oct 2018, at 17:30, Alex Dashevski <alexd...@gmail.com> wrote: > > Hi, > > I got this answer from Robert: > WSOLA fundamentally does time-scaling. time compression or time stretching > without changing pitch. time-scaling is not normally thought of as real-time > because your input and output buffer pointers will collide. > > > My question is: > Why buffers will collide ? > > Thanks, > Alex > _______________________________________________ > dupswapdrop: music-dsp mailing list > music-dsp@music.columbia.edu > https://lists.columbia.edu/mailman/listinfo/music-dsp
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