Max Kellermann <[EMAIL PROTECTED]> wrote: > On 2008/09/06 05:36, Eric Wong <[EMAIL PROTECTED]> wrote: > > Then I shall name it deconst_HACK(), complete with capitalization to > > ward off excessive usage of it. > > > > Even if we got library authors to change their API declarations, it'll > > still be 5-10 years before existing software gets phased out... > > Follow-up to that discussion: the following patchlet from your patch > 925843cf demonstrates why I don't like a general-use deconst() > function: > > index 49d69ee..c1f7849 100644 > --- a/src/audioOutputs/audioOutput_shout.c > +++ b/src/audioOutputs/audioOutput_shout.c > @@ -637,7 +636,8 @@ static int myShout_play(AudioOutput * audioOutput, > > for (i = 0; i < samples; i++) { > for (j = 0; j < sd->audioFormat->channels; j++) { > - vorbbuf[j][i] = (*((mpd_sint16 *) playChunk)) / 32768.0; > + vorbbuf[j][i] = > + (*((mpd_sint16 *)deconst_ptr(playChunk))) / 32768.0; > playChunk += bytes; > } > } > > This happens when it's just too easy and comfortable to use > deconst_ptr() ... I'd write: > > index f334558..7a07f53 100644 > --- a/src/audioOutputs/audioOutput_shout.c > +++ b/src/audioOutputs/audioOutput_shout.c > @@ -637,7 +637,7 @@ static int myShout_play(AudioOutput * audioOutput, > > for (i = 0; i < samples; i++) { > for (j = 0; j < sd->audioFormat->channels; j++) { > - vorbbuf[j][i] = (*((mpd_sint16 *) playChunk)) / 32768.0; > + vorbbuf[j][i] = (*((const mpd_sint16 *) playChunk)) / > 32768.0;
Fair enough, I'll change that :) -- Eric Wong ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Musicpd-dev-team mailing list Musicpd-dev-team@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team