On 2009/02/22 11:25, Pedro Lopez-Cabanillas <pedro.lopez.cabanil...@gmail.com> 
wrote:
> For programs using the library, there is a function
> fluid_player_join() that works like pthread_join() waiting until the
> player terminates.

It blocks, rendering it near to useless for me.  I would have to
create yet another thread, only to translate between
fluid_player_join() and a non-blocking method.

Max

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