Thanks for the good feedback, critical, constructive and picky as it should be. I wont bother to respond to the issues I see as minor/easy to fix that you rasie. We can gloss over the details later, the critical thing right now is to ensure that we are on the right path to a tool that works well. On Sun, Jul 19, 2009 at 5:49 PM, Martin Renold <[email protected]> wrote: > > - Users are forced to learn about eraser mode and color picking hotkeys > before they are able to use the palette. I don't like this at all. There > should be some intuitive way for users with only basic painting needs to > use the palette, without forcing them to learn/use unrelated features.
Personally I really like the interface concept, but I fully understand your concerns. This is a big issue, and begs the question: What would be an intuitive way for such users to interact? In essence there are three operations: paint/set color, pick/select color and erase/unset color that needs to be quick and easy. Any ideas? On Sun, Jul 19, 2009 at 5:49 PM, Martin Renold <[email protected]> wrote: > - I guess the main reason why some people seem to want undo for the > palette is because it is so easy to click-destroy a color by accident. > > - Users with a limited number of keys (tablet PC, or keyboard moved away) > certainly want a way to select colors from the palette with a click only. > > - Making the window appear/disappear with one single keystroke would be > more > useful if the user didn't need to press another key in-between to pick a > color from it. Ideally it would also support clickless operation, like > the "v" color changer: hold down the key, point at the color to select, > release the key. There are actually two different "use modes" for the palette: picking a > color from it (quickly, in the middle of painting) and editing the palette > (not so often, maybe just saving the current color into the palette, but > more likely doing several changes to it). Maybe it is worth to have two > different appearances of the palette for those cases? There is no need to > show any buttons or the difference between auto-selected and generated > colors when the user is just picking. (Just an idea; the question remains > how those two modes would interact.) There are indeed two use cases for this tool, and that is currently not adressed in a good way, as the above issues show. Therefore I propose the following change: 1) Make the behaviour on invokation be like the "v" color changer 2) Have a button on that popup called "Edit" (or similar) that opens the dialog we have now This will (hopefully): 1) greatly reduce the time needed to pick a color form the palette (the most common task) 2) make it harder to destroy colors by chance as it is "select only" 3) make it more usable without a full keyboard Comments? Objections? Other ideas?
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