Thanks for the good feedback, critical, constructive and picky as it should
be.
I wont bother to respond to the issues I see as minor/easy to fix that you
rasie. We can gloss over the details later, the critical thing right now is
to ensure that we are on the right path to a tool that works well.
On Sun, Jul 19, 2009 at 5:49 PM, Martin Renold <[email protected]> wrote:
>
> - Users are forced to learn about eraser mode and color picking hotkeys
>  before they are able to use the palette. I don't like this at all.  There
>  should be some intuitive way for users with only basic painting needs to
>  use the palette, without forcing them to learn/use unrelated features.

Personally I really like the interface concept, but I fully understand your
concerns.
This is a big issue, and begs the question: What would be an intuitive way
for such users to interact?
In essence there are three operations: paint/set color, pick/select color
and erase/unset color that needs to be quick and easy. Any ideas?
On Sun, Jul 19, 2009 at 5:49 PM, Martin Renold <[email protected]> wrote:

> - I guess the main reason why some people seem to want undo for the
>  palette is because it is so easy to click-destroy a color by accident.
>
> - Users with a limited number of keys (tablet PC, or keyboard moved away)
>  certainly want a way to select colors from the palette with a click only.
>
> - Making the window appear/disappear with one single keystroke would be
> more
>  useful if the user didn't need to press another key in-between to pick a
>  color from it.  Ideally it would also support clickless operation, like
>  the "v" color changer: hold down the key, point at the color to select,
>  release the key.



There are actually two different "use modes" for the palette: picking a
> color from it (quickly, in the middle of painting) and editing the palette
> (not so often, maybe just saving the current color into the palette, but
> more likely doing several changes to it).  Maybe it is worth to have two
> different appearances of the palette for those cases?  There is no need to
> show any buttons or the difference between auto-selected and generated
> colors when the user is just picking.  (Just an idea; the question remains
> how those two modes would interact.)

There are indeed two use cases for this tool, and that is currently not
adressed in a good way, as the above issues show. Therefore I propose the
following change:
1) Make the behaviour on invokation be like the "v" color changer
2) Have a button on that popup called "Edit" (or similar) that opens the
dialog we have now
This will (hopefully):
1) greatly reduce the time needed to pick a color form the palette (the most
common task)
2) make it harder to destroy colors by chance as it is "select only"
3) make it more usable without a full keyboard
Comments? Objections? Other ideas?
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