I like this method a lot.

Eric Honaker
Dragonsept Arts & Publishing <http://www.dragonseptarts.com/>
"Words are, of course, the most powerful drug used by mankind." - Rudyard
Kipling



On Fri, Jul 24, 2009 at 4:14 PM, Jon Nordby <[email protected]> wrote:

> Thanks for the good feedback, critical, constructive and picky as it should
> be.
> I wont bother to respond to the issues I see as minor/easy to fix that you
> rasie. We can gloss over the details later, the critical thing right now is
> to ensure that we are on the right path to a tool that works well.
> On Sun, Jul 19, 2009 at 5:49 PM, Martin Renold <[email protected]> wrote:
>>
>> - Users are forced to learn about eraser mode and color picking hotkeys
>>  before they are able to use the palette. I don't like this at all.  There
>>  should be some intuitive way for users with only basic painting needs to
>>  use the palette, without forcing them to learn/use unrelated features.
>
> Personally I really like the interface concept, but I fully understand your
> concerns.
> This is a big issue, and begs the question: What would be an intuitive way
> for such users to interact?
> In essence there are three operations: paint/set color, pick/select color
> and erase/unset color that needs to be quick and easy. Any ideas?
> On Sun, Jul 19, 2009 at 5:49 PM, Martin Renold <[email protected]> wrote:
>
>> - I guess the main reason why some people seem to want undo for the
>>  palette is because it is so easy to click-destroy a color by accident.
>>
>> - Users with a limited number of keys (tablet PC, or keyboard moved away)
>>  certainly want a way to select colors from the palette with a click only.
>>
>> - Making the window appear/disappear with one single keystroke would be
>> more
>>  useful if the user didn't need to press another key in-between to pick a
>>  color from it.  Ideally it would also support clickless operation, like
>>  the "v" color changer: hold down the key, point at the color to select,
>>  release the key.
>
>
>
> There are actually two different "use modes" for the palette: picking a
>> color from it (quickly, in the middle of painting) and editing the palette
>> (not so often, maybe just saving the current color into the palette, but
>> more likely doing several changes to it).  Maybe it is worth to have two
>> different appearances of the palette for those cases?  There is no need to
>> show any buttons or the difference between auto-selected and generated
>> colors when the user is just picking.  (Just an idea; the question remains
>> how those two modes would interact.)
>
> There are indeed two use cases for this tool, and that is currently not
> adressed in a good way, as the above issues show. Therefore I propose the
> following change:
> 1) Make the behaviour on invokation be like the "v" color changer
> 2) Have a button on that popup called "Edit" (or similar) that opens the
> dialog we have now
> This will (hopefully):
> 1) greatly reduce the time needed to pick a color form the palette (the
> most common task)
> 2) make it harder to destroy colors by chance as it is "select only"
> 3) make it more usable without a full keyboard
> Comments? Objections? Other ideas?
>
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>
>
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