On Sun, Oct 9, 2011 at 2:47 PM, Jon Nordby <[email protected]> wrote:

> The latest stable version of MyPaint works pretty OK on Windows does
> it not? I don't think it is a requirement that the development version
> is available for end-users on all platforms. We currently have a
> problem that we don't release stable versions often enough (in my
> opinion), but that is not platform specific.
>

Yes, it works OK on Windows, but the features found in the development
version are quite a must. Indeed, maybe that is the case, stable versions
are releases with too much time in between them. However, the current
development version seemed pretty stable to me, so I guess there should be a
stable version release coming soon.


>
> You are missing one obvious solution: Fix GTK+, at least the parts
> that MyPaint cares about.
>
> In any case, I think you are missing the point. The problem with non
> GNU/Linux platforms and MyPaint is not the UI toolkit used. The
> problem is that there is very little developer activity on getting it
> to work well on those platforms. Switching to a different toolkit or
> creating platform specific UIs will not solve that problem (the latter
> would just make it worse).
> We simply need more people working on MyPaint+Windows and MyPaint+OSX.
> You care about MyPaint+Windows and do programming. Are you in?
>
> Well, I'm certainly in (for as much time as I can spare) but there are some
inconvenient stuff for which I need your help:

First, while I have a fair amount of experience in programming, I mainly
worked on Windows
with Microsoft tools (C/C++ and more recently C#). I have a bit of knowledge
about python
to get around, but not too much. I have minimum experience with stuff like
cygwin
and mingw32, just enough to build simple projects with them. The most
"advanced" stuff
I ever did with them was to configure such an environment for building the
Crystal Space
game engine, but that is where my experience with them stops.

I've tried a quick build some time ago using this
http://opensourcepack.blogspot.com/2009/08/mypaint-git-build-for-win32.html
and it built something but the outcome didn't really run.

So I would need some help first in getting a proper working environment to
start with and
then a bit of pinpointing of where I should start my investigation and what
is the workflow with these tools. After that,
I think I might be able to do progress on my own in terms of coding and bug
fixing.

Thanks, waiting for your reply.
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