On 31 January 2013 14:23, Manuel Quiñones <[email protected]> wrote:
> Hey Jon, sorry for the long delay.
>
> Just wanted to say, your progress on this topic is amazing.
Hey Manuel,

no problem, I have not had time to work more on this yet myself.

> For the example, I'm not sure why in my system I get crashes at the
> moment I start a stroke, when I click the canvas.  Sometimes it gives:
>
> EEEEeEeek! 4 GeglBuffers leaked
>
> And most of the times it gives:
>
> *** glibc detected *** python: free(): invalid pointer: 0x0000000000fab518 ***
>m busy with a lot of oth
> and a long backtrace.
What is the backtrace you get?

> By the way, I will start mocking my app using just GEGL from Python
> via introspection.  So I will be joining GEGL mailing list.  Thanks,

Ok. Sadly I suspect there will be various problems there as well (poor
documentation is one). I'm sorry that things are still so rough, but
with some patience we'll fix them.


> 2013/1/23 Jon Nordby <[email protected]>:
>> On 20 January 2013 20:17, Manuel Quiñones <[email protected]> wrote:
>>> 2013/1/20 Jon Nordby <[email protected]>:
>>>> I intend to address the other comments later today.
>>>
>>> Great!  In partular instancing a MyPaintGegl.TiledSurface will allow
>>> to do a simple test app like mypaint-gegl.py but with introspection.
>>> Here it throws "MemoryError", I think you had a different error.
>>>
>> As discussed on IRC, this was fixed in master on Sunday evening. Some
>> API changes were needed to make things work, notably making use of
>> refcounting on MyPaintSurface and MyPaintBrush, so that they can be
>> wrapped without issues with GBoxed types.
>>
>> aalmost there to a 100 line application that can paint with MyPaint
>> brushes on a GEGL backend, including rendering to screen:
>> http://gitorious.org/~jonnor/mypaint/jonnors-clone/commit/402366d9b3e7ad708351c193573a8f4d2850b95b
>>
>> --
>> Jon Nordby - www.jonnor.com
>
>
>
> --
> .. manuq ..



-- 
Jon Nordby - www.jonnor.com

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