Chris Parker wrote: > It may be a bit higher, but the number who access multicast content > is decidedly tiny. More content would probably push it higher, as > much fun as it is watching the ISS live on Nasa TV, it does get a > bit dry. :)
I think this is a case of "if you build it, they will come". RealPlayer's default configuration is to first attempt to use multicast, then fail-over to UDP, then fail-over to TCP. In other words, if multicast is available, the program will use it. I don't know about other streaming clients, but I would guess that others would behave similarly. -- David