On 24 October 2012 08:35, Masataka Ohta <mo...@necom830.hpcl.titech.ac.jp>wrote:
> (2012/10/24 12:29), Rodrick Brown wrote: > > "With coded TCP, blocks of packets are clumped together and then > > transformed into algebraic equations that describe the packets. If > > part of the message is lost, the receiver can solve the equation to > > derive the missing data. > > Don't do that. > This reads much like Reed-Solomon Error Correction[1], although it is a good way to reconstruct lost data it introduces a network overhead and a performance impact due to the reconstruction. The analysis states: "*the receiver will receive at least 10 linear combinations to decode the original 10 packets.*" Which reads to me as we need 10 packets of error correction data to reconstruct 10 packets. The only advantage I can see here, is that it would outperform UDP. :) D. 1. http://en.wikipedia.org/wiki/Reed%E2%80%93Solomon_error_correction -- blaze your trail -- Daniël W. Crompton <daniel.cromp...@gmail.com> <http://specialbrands.net/> <http://specialbrands.net/> http://specialbrands.net/ <http://twitter.com/webhat> <http://www.facebook.com/webhat><http://plancast.com/webhat><http://www.linkedin.com/in/redhat>