?Can someone point me in the right direction for something that allows creation 
of a "dashboard" with current and statistical latency to the various game 
servers (PC, Xbox, PS4, etc) ? .. I'm in the education space and we get lots of 
questions/complains about this and would like a way to make the stats public.


I could roll something with RRD and Smokeping but with all the packet-shaping 
crapola (including that which we use here) I need something that emulates the 
actual game traffic as would be classified by all the network crap that 
endeavors to mess with it.


(not intended to be an argument about QoS and prioritization, responses 
addressing either --or the politics thereof-- really aren't helpful).


TIA,


Michael Holstein

Network & Data Security

Cleveland State University

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