Ixia is very very expensive and has its own sets of "fun", though it is a nice 
appliance for playing with packets. Though its more for protocol compliance 
testing and load generation.

You'll find that protocol exploration and... hmmmm... exploitation is an 
incredibly mature field in floss. 

https://code.google.com/p/ostinato/ would probably do what you need ( since 
you'll basically be spending lots of time with pcap capture and replay ). Once 
you get tired of spending expensive labor time on this project, you can throw 
some grad students, xboxes and scapy in a room and have them automate the 
process for you. :-) 

Also checkout http://www.pcapr.net/home ( specifically pcapr on premise)  to 
manage and analyze captured pcaps. Of course security onion must be considered 
if you want a more robust capture and management toolkit. Aol wrote something 
called moloch, that's on my list of tools to play with this year.

Wireshark wiki has many other things linked for pcap related play. 

My $dayjob involves supporting people who do horrible horrible things to 
packets and tcp stacks for fun and profit. So I've become very proficient with 
an extensive floss toolkit around this stuff. With a bit of critical thinking 
and research, you'll be able to devise a strategy that works.

Also +1 for Zenoss. That is a fantastic NMS. Written in python, so hooking up 
scapy to do periodic game latency checks would be slick and a natural fit. 

On January 19, 2015 5:18:38 PM CST, Josh Luthman <j...@imaginenetworksllc.com> 
wrote:
>IXIA would be the first product to look at as far as emulating traffic.
>
>
>Josh Luthman
>Office: 937-552-2340
>Direct: 937-552-2343
>1100 Wayne St
>Suite 1337
>Troy, OH 45373
>
>On Mon, Jan 19, 2015 at 6:16 PM, George Herbert
><george.herb...@gmail.com>
>wrote:
>
>> Emulating game traffic...  Good luck with that.  You'll probably have
>to
>> figure it out and build your own models per service, though a lot is
>> encapsulated in https.
>>
>> In terms of showing it to the public, look at Zabbix and Zenoss; both
>do
>> dashboards and managing multiple realtime monitoring / performance
>info
>> feeds well.
>>
>> George William Herbert
>> Sent from my iPhone
>>
>> > On Jan 19, 2015, at 2:10 PM, Michael O Holstein <
>> michael.holst...@csuohio.edu> wrote:
>> >
>> > ?Can someone point me in the right direction for something that
>allows
>> creation of a "dashboard" with current and statistical latency to the
>> various game servers (PC, Xbox, PS4, etc) ? .. I'm in the education
>space
>> and we get lots of questions/complains about this and would like a
>way to
>> make the stats public.
>> >
>> >
>> > I could roll something with RRD and Smokeping but with all the
>> packet-shaping crapola (including that which we use here) I need
>something
>> that emulates the actual game traffic as would be classified by all
>the
>> network crap that endeavors to mess with it.
>> >
>> >
>> > (not intended to be an argument about QoS and prioritization,
>responses
>> addressing either --or the politics thereof-- really aren't helpful).
>> >
>> >
>> > TIA,
>> >
>> >
>> > Michael Holstein
>> >
>> > Network & Data Security
>> >
>> > Cleveland State University
>>
>
>!DSPAM:54bd9147175514905077569!

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