Hi,

for our application we’re about to implement a global-per-thread on single 
engine approach, and I’d be very thankful if someone in the know could share 
some insights on whether this is worth the effort when compared to engine-per 
thread (as the latter seems much more easy to implement for us).

More precisely the question is whether a single engine with multiple 
ScriptContexts is substantially more resource-efficient than multiple engines 
(each with their own ScriptContext)? Does Nashorn e.g. share code-optimization 
between engines? Or does it share code-optimization between ScriptContexts on a 
single engine in the first place?

Also it would be great to know about the memory-footprint of the engine, e.g. 
http://stackoverflow.com/questions/24116672/how-much-memory-does-a-nashorn-scriptengine-use
 seems to say that an empty engine is ~324KB, but I’d expect that to be higher 
when it is actually executing code.

Thanks for any insights + regards,
Jörg


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Dipl. Inf. Jörg von Frantzius, Technical Director

E-Mail joerg.frantz...@aperto.com

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