From basic experience I found that using a single engine, using JavaScript code 
to create the new threads and using loadWithNewGlobal to start each thread gave 
the best overall performance.

- Jim


> On Feb 27, 2017, at 7:58 AM, Frantzius, Jörg <joerg.frantz...@aperto.com> 
> wrote:
> 
> Hi,
> 
> for our application we’re about to implement a global-per-thread on single 
> engine approach, and I’d be very thankful if someone in the know could share 
> some insights on whether this is worth the effort when compared to engine-per 
> thread (as the latter seems much more easy to implement for us).
> 
> More precisely the question is whether a single engine with multiple 
> ScriptContexts is substantially more resource-efficient than multiple engines 
> (each with their own ScriptContext)? Does Nashorn e.g. share 
> code-optimization between engines? Or does it share code-optimization between 
> ScriptContexts on a single engine in the first place?
> 
> Also it would be great to know about the memory-footprint of the engine, e.g. 
> http://stackoverflow.com/questions/24116672/how-much-memory-does-a-nashorn-scriptengine-use
>  seems to say that an empty engine is ~324KB, but I’d expect that to be 
> higher when it is actually executing code.
> 
> Thanks for any insights + regards,
> Jörg
> 
> 
> ---
> 
> Dipl. Inf. Jörg von Frantzius, Technical Director
> 
> E-Mail joerg.frantz...@aperto.com
> 
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