Second Life Faces Open Source Challenges.

Second Life vendor Linden Lab has been dabbling in open source for quite 
a while: their client code is available, and they've persistently talked 
about (though not actually carried through on) making the server open 
source as well. But now the company is facing a potential upheaval to 
its business model, as alternative compatible virtual worlds are 
maturing. Can they cope with the challenge?

The root of the change that Linden Lab is facing is the open-source 
OpenSimulator project. Working with the protocols derived from the 
official Second Life client, and a knowledge of how Second Life works, 
these people have implemented their own compatible server code: you can 
use a Second Life client to log on to an OpenSim server. Beyond that, 
anyone can run their own server.

more...
http://tinyurl.com/6a2avn
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