you're speeding aren't you?

On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net <ja...@jwm-art.net>wrote:

> this is the news from jwm-art.net @ 26.02.2009
>
> (xorcurses|anagram)^SDL
> =======================
>
>
> the news is so depressing, more job losses, more banking/political
> fuck-ups, and two ********s punching+killing over a queue-jumping
> argument at checkout...
>
> and still no income for me, so i code and i code and i code and buy cakes
> from the bakery and burgers from burger-van on sea-front riding on bike.
> bike riding = diesel last longer.
>
> XorGramana is GOING to be an anagram-like game using the game play of Xor
> (see XorCurses). I've abandonded using ncurses (ie ASCII based visuals)
> for this and am working on pixel based visuals using the Simple
> DirectMedia Layer (SDL) library - again for the first time.
>
> the basic idea is that each level, map, will have letters scattered
> around it and the player has to arrange the letters to form either:
>  a single word
>  a few words
>  a sentance
>  or more?
>
> some letters will behave like the objects in Xor/XorCurses, while some
> objects from the original game, such as the players, force-fields,
> teleports, and map-pickups, will remain as what they are:
> non-alphabetical.
>
> some letters will behave like the objects in xor:
> fish,chickens,h-bombs,v-bombs,dolls. other letters will be freely
> push-able, one unit at a time in any (l/r/u/d) direction. and a very
> small sub-section of letters will transform into other letters when
> pushed (ie b<>d, p<>q, b<>p, d<>q) depending on the direction they're
> pushed.
>
> i don't know if this idea will turn out as a playable game, i've made
> PNG icons 64x64(rgb) for a-z, and other objs. trying to shift SDL into
> XorCurses code at the same time as translating XorCurses into XorGramana
> - at the same time as learning how to use the SDL API.
>
> opencall
> ========
>
> please mail suggestions for anagrams made of words/wordpairs/bunches of
> words/short sentances to thelist or ja...@jwm-art.net for inclusion as
> levels. if you're feeling clever then:
>
> maps can be any dimension.
> v will behave like fish
> k will behave like chickens
> x will behave like v-bombs
> o will behave like h-bombs
> a will rise (opposite to fish)
> r will run-right (opposite to chickens)
>
> hmmm maybe w will behave like chickens, s like fish, n opposite fish, e,
> opposite chicks. yes yes yes.
>
> map chars:
>
> players: 0 1
> wall: #
> force-fields: - |
> teleport: + (count>=0&&<=2)
> map: ? (count==4)
> letters: a b c d e f g h i j k l m n o p q r s t u v w x y z
>
> unlike Xor[Curses] unsupported objects will be supported: ie you can
> design map to have fish to fall straight-away, or chickens to run-left
> before you even more. apparently.
>
> which letter like dolls ?? which letter like dolls? H? D?
>
> i don't know if this will work, it may be an crap idea. it may be an
> idea which will make an awful game too complicated to play, but hello
> hello i'm gonna code it anyway.
>
> that was the news from jwm-art.net @ 26.02.2009
>
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