you're speeding aren't you? On Thu, Feb 26, 2009 at 2:44 PM, james of jwm-art net <ja...@jwm-art.net>wrote:
> this is the news from jwm-art.net @ 26.02.2009 > > (xorcurses|anagram)^SDL > ======================= > > > the news is so depressing, more job losses, more banking/political > fuck-ups, and two ********s punching+killing over a queue-jumping > argument at checkout... > > and still no income for me, so i code and i code and i code and buy cakes > from the bakery and burgers from burger-van on sea-front riding on bike. > bike riding = diesel last longer. > > XorGramana is GOING to be an anagram-like game using the game play of Xor > (see XorCurses). I've abandonded using ncurses (ie ASCII based visuals) > for this and am working on pixel based visuals using the Simple > DirectMedia Layer (SDL) library - again for the first time. > > the basic idea is that each level, map, will have letters scattered > around it and the player has to arrange the letters to form either: > a single word > a few words > a sentance > or more? > > some letters will behave like the objects in Xor/XorCurses, while some > objects from the original game, such as the players, force-fields, > teleports, and map-pickups, will remain as what they are: > non-alphabetical. > > some letters will behave like the objects in xor: > fish,chickens,h-bombs,v-bombs,dolls. other letters will be freely > push-able, one unit at a time in any (l/r/u/d) direction. and a very > small sub-section of letters will transform into other letters when > pushed (ie b<>d, p<>q, b<>p, d<>q) depending on the direction they're > pushed. > > i don't know if this idea will turn out as a playable game, i've made > PNG icons 64x64(rgb) for a-z, and other objs. trying to shift SDL into > XorCurses code at the same time as translating XorCurses into XorGramana > - at the same time as learning how to use the SDL API. > > opencall > ======== > > please mail suggestions for anagrams made of words/wordpairs/bunches of > words/short sentances to thelist or ja...@jwm-art.net for inclusion as > levels. if you're feeling clever then: > > maps can be any dimension. > v will behave like fish > k will behave like chickens > x will behave like v-bombs > o will behave like h-bombs > a will rise (opposite to fish) > r will run-right (opposite to chickens) > > hmmm maybe w will behave like chickens, s like fish, n opposite fish, e, > opposite chicks. yes yes yes. > > map chars: > > players: 0 1 > wall: # > force-fields: - | > teleport: + (count>=0&&<=2) > map: ? (count==4) > letters: a b c d e f g h i j k l m n o p q r s t u v w x y z > > unlike Xor[Curses] unsupported objects will be supported: ie you can > design map to have fish to fall straight-away, or chickens to run-left > before you even more. apparently. > > which letter like dolls ?? which letter like dolls? H? D? > > i don't know if this will work, it may be an crap idea. it may be an > idea which will make an awful game too complicated to play, but hello > hello i'm gonna code it anyway. > > that was the news from jwm-art.net @ 26.02.2009 > > _______________________________________________ > NetBehaviour mailing list > NetBehaviour@netbehaviour.org > http://www.netbehaviour.org/mailman/listinfo/netbehaviour >
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