this is the news from jwm-art.net @ 26.02.2009 (xorcurses|anagram)^SDL =======================
the news is so depressing, more job losses, more banking/political fuck-ups, and two ********s punching+killing over a queue-jumping argument at checkout... and still no income for me, so i code and i code and i code and buy cakes from the bakery and burgers from burger-van on sea-front riding on bike. bike riding = diesel last longer. XorGramana is GOING to be an anagram-like game using the game play of Xor (see XorCurses). I've abandonded using ncurses (ie ASCII based visuals) for this and am working on pixel based visuals using the Simple DirectMedia Layer (SDL) library - again for the first time. the basic idea is that each level, map, will have letters scattered around it and the player has to arrange the letters to form either: a single word a few words a sentance or more? some letters will behave like the objects in Xor/XorCurses, while some objects from the original game, such as the players, force-fields, teleports, and map-pickups, will remain as what they are: non-alphabetical. some letters will behave like the objects in xor: fish,chickens,h-bombs,v-bombs,dolls. other letters will be freely push-able, one unit at a time in any (l/r/u/d) direction. and a very small sub-section of letters will transform into other letters when pushed (ie b<>d, p<>q, b<>p, d<>q) depending on the direction they're pushed. i don't know if this idea will turn out as a playable game, i've made PNG icons 64x64(rgb) for a-z, and other objs. trying to shift SDL into XorCurses code at the same time as translating XorCurses into XorGramana - at the same time as learning how to use the SDL API. opencall ======== please mail suggestions for anagrams made of words/wordpairs/bunches of words/short sentances to thelist or ja...@jwm-art.net for inclusion as levels. if you're feeling clever then: maps can be any dimension. v will behave like fish k will behave like chickens x will behave like v-bombs o will behave like h-bombs a will rise (opposite to fish) r will run-right (opposite to chickens) hmmm maybe w will behave like chickens, s like fish, n opposite fish, e, opposite chicks. yes yes yes. map chars: players: 0 1 wall: # force-fields: - | teleport: + (count>=0&&<=2) map: ? (count==4) letters: a b c d e f g h i j k l m n o p q r s t u v w x y z unlike Xor[Curses] unsupported objects will be supported: ie you can design map to have fish to fall straight-away, or chickens to run-left before you even more. apparently. which letter like dolls ?? which letter like dolls? H? D? i don't know if this will work, it may be an crap idea. it may be an idea which will make an awful game too complicated to play, but hello hello i'm gonna code it anyway. that was the news from jwm-art.net @ 26.02.2009 _______________________________________________ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour