It's not just about fun.
If a company/manufacturer/authority samples 'all' possible
circumstances, and embeds 'required' reactions in the machine, then
several things happen in the arena of diminishing agency:
- the logic unconditionally reflects authority's ideology, and not the
one of the human interacting. Yes, there is ideology in driving cars and
flying airplanes. See https://en.wikipedia.org/wiki/Trolley_problem .
One corollary of this is that the human is stripped of possibility to do
evil, and the choice of not doing it (effectively ceasing to be human.)
- human's sensory and cognitive apparatus becomes irrelevant. If you
don't decide how to drive, fly, cook, fuck (today) and many more things
tomorrow, WHAT THE FUCK ARE YOU GOING TO BE DECIDING ABOUT? Tea flavors?
Human activities are finite.
- the human interfacing machine becomes 'user'. As you cannot re-arrange
a web page or modify its interaction flow, the same now happens with
cars and airplanes. And everything else.
Do you realize how many fewer human faces you see in your waking hours
with your attention focused on the handset? The life becomes UI/UX-ed,
gamified, by someone else. The main purpose of the machines became
agency transfer. You will be sucked dry.
permutation of the devices we just discussed. This annoys some drivers
who think it deprives them of fun, of the opportunity to sharpen and
demonstrate their driving skills.")
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