I just want to interject a little into the Post-Maker universe.
I work a lot these days with the maritime, a technical culture of
wooden boat repair that in Essex, I also worked a lot with people who
restore old telephone exchanges and people who build steam engines -
through having run a free media space in 00 ties were we hacked,
pirated recycled at will. Among the many things that are interesting
about these technical cultures is that they produce value for those
engaged in the process - but this value has only a limited relation
to the accumulation of capital. The maker phenomena could be seen in
this context as a way to monetise the non-discursive technical
cultures - a tinkering world that has an unbroken line back to at
least the enlightenment but probably before. In 1799 the *Royal
Institution of Great Britain* was established to put science to work
for particular class and keep the theoretical away from a populace
that presented a threat (the demon of the French revolution) - The
Royal Institution was a place where an artisan class built technicals
object but where not allowed in, or allowed to lecture. Faraday had
to have elocution lessons, learn how to eat properly before being
allowed to lecture and even then had to be deemed a genius to escape
the his class background and address gentleman. What Im trying to
suggest is that non-discursive technical tinkering exist within many
technical cultures and long may it remain so.
I'll tag on a little introduction this I wrote.
“The science which compels the inanimate limbs of the machinery, by
their construction, to act purposefully, as an automaton, does not
exist in the worker’s consciousness, but rather acts upon him through
the machine as an alien power.” Karl Marx(1858)
In 1958 the French philosopher Gilbert Simondon published /On the
Mode of Technical Objects/to address just this form of cultural
alienation implicit in the quote above. He writes, among other
things, about two ways in which people come to know technical
objects. He says technology viewed from a child's eye, which I
imagine he is seeing as, naive and innocent we gain an implicit,
non-reflective, habitual tendency. A baby strapped into a buggy, is
given a parent's mobile phone and is happily learning to play a game
but cannot yet utter the words to express these interactions.
Simondon then imagines an inverse, a trained adult engineer,
reflective, self-aware using rational knowledge that is elaborated
through science. Something like an Apple engineer who creates closed
technologies imagining its users still strapped in that buggy unable
to articulate their critical needs. Simondon seeks out another form
of relationship with technical objects which he finds in the
Enlightened Encyclopaedism of Denis Diderot and Jean le Rond
d'Alembert (/Encyclopédie/(1751–1777)) in which concrete knowhow is
abstracted and assembled into a technical orchestra. Contemporarily,
is it worth considering our networked technologies in this mode of
encyclopaedism? An evolving off-grid, red-neck, student, coder, geek
pedagogy producing technical information, hacks, howto’s, shakedowns,
and open source code repositories, that respond to an evolving
technical culture. This technical republic is nothing new, it’s
genealogies can be traced to and beyond the amateur experimentalists
of the London Electrical Society and William Sturgeon (1783 - 1850)
and the artisanal formation that knowledge can be contained in the
object built and it’s functioning is its explanation.
Is a tinkering internet a critical technical republic? A social space
that potentially can break down the state actors with encryption,
corporations by opening up software and proprietary technics by
hacking them open, making things public? Is the marginal technics in
a teenagers dirty bedroom, the dank basement of a bored salaryman,
the ham radio garden shed a strategy to unfold the clean room and its
magic men in white coats? Or is this largely a white male space that
has eradicated other forms of objectivity and subjectivity from view?
How can we attempt to instate a devolved technics that refuses
misogyny, racialisation and yet envisages technology outside of the
paradigm of human slave or potential human enslaver.
Harwood
------------------------------------------------------------------------
*From:* nettime-l-boun...@mail.kein.org
<nettime-l-boun...@mail.kein.org> on behalf of John Preston
<wcerf...@riseup.net>
*Sent:* 11 June 2019 17:39:00
*To:* nettime-l@mail.kein.org
*Subject:* Re: <nettime> The Maker Movement is abandoned by its
corporate sponsors; throws in the towel
On the mention of recycling I just wanted to mention the Precious
Plastic (https://preciousplastic.com/) project, which is very much in
this vein and currently active. Looks good, I'd like to build a
recycling machine and melt down some plastic at some point.
On a more local and mainstream level, my town has a show that sells
'upcycled' furniture which has been done up (new handles, repainted with
flower motifs etc). Recycling and maker culture is great but I'd like to
see more projects which are local or community oriented: this is
essential to truly address the problem of waste. We separate glass in my
borough, maybe we could feed that into local double glazing firms, or
something else.
*stopping here before I ramble on for 10KB*
John
On 2019-06-11 16:27, Jaromil wrote:
> dear Bruce and nettimers,
>
> On Sat, 08 Jun 2019, Bruce Sterling wrote:
>
>> *Well, so much for the O’Reilly Web 2.0 version of popular
>> mechanics. Fifteen years is not too bad a run by the standards of
>> an increasingly jittery California Ideology. Now what? — Bruce S
>
> Felipe Fonseca has seen it coming years before and express it well:
> https://medium.com/@felipefonseca/repair-culture-65133fdd37ef
>
> he wasn't alone: for those of us who were into the "recycling" and DIY
> scene in the late nineties, the Make magazine circus was the sort of
> poison to kill a movement by sugar coating and extraction aka
> franchising. While doing that for 15 years, there are a three points
> it missed to address IMHO:
>
> 1. the right to mod your hardware, esp. video-games which represent
> the vast majority of new hardware sold and thrown away around the
> globe
>
> 2. the "peripheries of the empire" aka South of the World (remember
> Bricolabs?) where DIY is *amazingly* developed in various forms.
> As usual, we have learned nothing from that, just advertised us
> westeners doing it better and with more bling.
>
> 3. the "shamanic" value that can be embedded in uses of technologies,
> as opposed to the sanitized and rational interpretation given by
> designers in the west. Techno-shamanism is something Fabi Borges,
> Vicky Sinclair and other good folks in Bricolabs have been busy for
> ages!
>
> so then, what now? I believe the functional need of aggregating places
> for "hacker culture" is lowering: everything can exist virtually as
> software, more or less. Machinery + franchising have a too high
> production cost compared to their output, not sustainable at all. Also
> moving hardware around is a *big* effort and the only ones lowering
> overhead costs for new players are in China (...Aliexpress).
>
> Plus the acceleration of hardware production resulted in way less
> sustainability especially in relation to obsolescence: buy a part now
> then ask if it will be still available in 20 years! you'll be
> presented an NDA to sign and then discover there is just a 3-4 years
> plan behind it. Spare parts anyone? Meanwhile is almost 2020 and there
> is no service to print and sell-on-demand USB sticks with stuff on:
> what a contrast if you think of the CD/DVD on-demand industry of 15
> years ago! which partially resists only on garage music productions.
>
> So, software still offers possibilities, but will it produce a
> cultural shift? I doubt it will do more than what it did already in
> crypto, which is already highly controversial and poisoned of a sort
> of unstable sugar coating mixed with toxic financial capitals.
>
> At last, looking at the new generations, the bling is what really
> counts: I guess most "fablabs" could be converted to
> "fashionlabs". Personally I'm planning to revamp dyne:bolic which
> besides running on old computers and modded game consoles did one
> thing which is still actual: it was a media production studio. The
> best part of "maker culture" was its cultural expression, mined for
> its value until exhaustion; but isn't it harder to express cultural
> values using hardware? Much easier with music and videos etc. they
> also travel easier.
>
> For more *practical examples* of projects who may inspire new
> horizons: you are all invited to an event we (Dyne.org) are setting up
> in Amsterdam on the 5th July. We will fill the stage with many new
> faces: 16 projects we awarded with EU funding for their pro/vision of
> "human-centric" solutions, purpose driven and socially useful. Hope to
> see some of you, we will also have a new call end of year, its about
> 200k EUR equity free so lets engage in new sustainable challenges
> https://tazebao.dyne.org/venture-builder-eu.html
>
> ciao
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