This discussion is great - I just subscribed with Chris's message to me -
it's nice to connect with like-minded people around this topic. I've
obviously been hanging around the wrong places online (like Facebook).

"maker as a disconnection to class struggle" - I could talk about this for
YEARS - or at least thousands of words (see below if you don't believe me):

In my view (and I know I'm preaching to the choir here) is that the maker
movement was primarily an attempt to standardize, spread and commercialize
what artists and hackers were already doing into a “Martha Stewart for
Geeks” by Make magazine. The founders literally used "Martha Stewart for
Geeks" as their vision - this isn't a metaphor. My book project, for
example, looks to articulate one of the many strands of this scene that
predated making — DIY electronics in art — and it reaches back nearly a
hundred years. As many of you know, it has a totally fascinating history.
Other strands include hacker culture since the 1970s, the free software
movement since 1983, ubiquitous computing since 1991, open source hardware
since 1997, the explosion of craft practices since Y2K, the Arduino
platform since 2003, the FabLab movement since 2005, and the material turn
of philosophy over the past several decades — all of these are maker
movements, and most of them are more of a social movement than what Make
has envisioned. The maker movement as articulated by Make lacks fuel of its
own and offers little of unique cultural value beyond giving us the
nondisciplinary label of the ‘maker’ in 2005. Make magazine organized,
promoted and ‘platformed’ the maker movement as its brand, but the
leadership of makers came from other sources (as noted above).

What is most interesting about the idea of making is not the term itself —
it is the pieces of hacking, craft, DIY culture and electronic art that
were left out of constructing the idea of the "maker" (at least in North
America), which was largely carved out by Maker Media to serve its private
business needs related to selling magazines and event tickets. Maker Media
very clearly sanitized things from the hacker scene (maker = hacker -
controversy) and from the art/DIY scene (Dorkbot, especially - which I ran
in Los Angeles at the time). The newer understanding of ‘making’ is not
really an all-encompassing term for all, but is focused on a specific
subset of ideas, primarily exists in a limited geography of influence, has
a limited ecosystem of tools, and follows a specific form for projects that
are considerably different and more constrained than the ‘making’ that
existed before. The scene envisioned by Maker Media was almost exclusively
focused on producing work as a leisure pursuit, which is a total
misunderstanding with how many hackers or artists work.

In retrospect, the maker scene rode two major waves: the Arduino and 3D
printing. I see its death as partially a result of never being able to find
a third wave. Maker Media was also constructed as a relatively financially
heavy structure that needed a lot of fuel to survive -- it wasn't an artist
collective. In terms of financial waves, the Arduino provided vital
technological, social and ethical glue that massively helped Make magazine
launch. The Ardunio technical platform provided an accessible and uniform
venue for sharing project prototypes, and its open source hardware provided
a novel and exciting blueprint for how physical electronic objects could be
prototyped and distributed. The Arduino and Make had a symbiotic and
intertwined relationship with each other, with Arduino providing the
hardware, mindset and seed community for Make, and Make providing media
coverage and scores of fresh users for the Arduino hardware platform.

A similarly intertwined relationship formed a few years later between
consumer-level 3D printing and Make magazine and its affiliated Maker
Faire. In hindsight, the 3D printing movement was synonymous with the maker
movement between 2009 to 2013, and this impact is still felt today. Of the
many projects and companies involved in the rapid expansion of inexpensive
3D printing after 2009, MakerBot was central — and Make magazine largely
served as its promotional sidekick.

The maker movement is somewhat significant in that it highlights how
alienated contemporary western culture has become from the manual craft of
building your own objects, and how wholly absorbed it has been enveloped in
consumer culture. The maker movement works counter this alienation, but
does so with considerably broad strokes — almost to the extent that making
anything qualifies as being part of the movement. Instead of looking at the
maker movement as a large interdisciplinary endeavour, it can also be
interpreted as a re-categorization of all manual fabrication under a single
banner. Language typically expands into a rich lexicon of terms when a
field grows, and the generality of ‘making’ is the polar opposite.
Ceramicists, welders, sculptors, luthiers, amateur radio builders,
furniture makers and inventors have been conflated into the singular
category of makers, and the acceptance of this shift seems to indicate that
any form of making is novel enough in popular culture that it is not worth
discerning what is being built.

If looking at what typically constitutes a social movement, Make magazine’s
maker movement never fit the bill. For example, Glasberg and Deric define
social movements as “organizational structures and strategies that may
empower oppressed populations to mount effective challenges and resist the
more powerful and advantaged elites.” If we ask what oppressed population
Make magazine serves, it clearly doesn't have one. If looked at from an
economic perspective, Make’s readership contains considerably more powerful
and advantaged elites than the oppressed: the publication’s own statistics
claim that its audience has a median household income of $125,000 USD, over
double the national US median of $59,039. Make’s maker movement is
primarily a pitch to sell empowerment to the already empowered — in a 2012
Intel-funded research study on makers, “empowerment” is identified as a key
motivator for the affluent group, and Make primarily sustained itself by
catering to this audience until it realized that 3D printing and the
Arduino weren't everything they promised to be. Or maybe people finally
realized that they had enough 3D printed Yoda heads and blinking LED
Arduino projects -- and that building stuff of cultural or design value was
actually quite difficult.

If anybody else is interested in reading a draft of my book, just fill this
out: https://forms.gle/1F8787aJqSSapjPW9 - I'll mail out about a dozen
physical hardcopies in exchange for harsh feedback.

I'm also still collecting thoughts about a "Post-Making" type of
organization here: https://forms.gle/JBM6DDFT7436p43G9

Some of the responses are as follows:
* Model it after dorkbot but instead of having meetings it can be geared
around smaller regional Faires
* I would run it as a non profit and make sure that there are people from
all over the world representing. Not only so US focused.
* Focus on low tech and tech critism...as much as possible far from western
culture...let say the gambiara creative movement in LATAM (brazil) or Cuban
style repair culture
guerilla, community envisioned and run publications/workshops/happenings
without the 'red tape' so often discussed as part of the Maker Media
legacy. so, no forced branding, no forced commonalities (other than perhaps
a shared manifesto), no minimum number of participants or fundraising
requirement for it to be a 'real' event of the community, and much less of
a focus on attracting, and then satisfying, corporate sponsors.
* Should be about critical making, open source, skill sharing, critical
thinking and more...
* I think the most important thing is to help local people meet up with
each other in person. This should go far beyond people who already go to a
hackerspace - this is something that Make did well by bringing together all
sorts of people from children, university students, hackers, artists, etc.
I don't think this has to be large scale.
* Member-run co-operative; leadership positions only for women; women-only
days; focus on understanding biases built into technologies and imagining
ways around this (critical technical practice)

And if anybody has made it this far down the page, I'm interested in
talking to people working at universities that are working in this field.

On Wed, Jun 12, 2019 at 4:23 PM Adrian McEwen <adr...@mcqn.net> wrote:

> Good question.  Can you see my hands waving from over there? :-D  There
> is much still to conjure up, I feel like I'm stood looking around and
> saying "where we are now doesn't seem all that great.  What about that
> ground over there, that looks like it could be better, what if we head
> that way?"
>
> It seems to me we are facing many challenges: the climate emergency;
> labour conditions; plastic everywhere; wealth inequality...
>
> Assuming we want to do something about all (or even some) of that,
> there's lots of work to be done.
>
> The hair shirt environmentalism didn't succeed in the 70s, it's even
> less likely to succeed now, so we need new ways of continuing to make
> (at least a proportion of) the luxuries we're used to (Bruce's last
> viridian note [1] is my go-to on that matter) without just outsourcing
> it to huge sweatshops in China.
>
> How do we wean ourselves off plastic?  Maybe we return to more
> traditional materials like wood, glass, ceramics, textiles.  Apple is
> CNC milling its laptops out of blocks of metal, so we could do similar
> with wood.  Or look at the experiments in materials from groups like
> Materiom [2].
>
> What happens when container ships can no longer burn oil to get around?
> Maybe that skews economics back to more local production?
>
> If we're repairing our products more then every town will need a bunch
> of people who can design replacement parts and make the repairs.  The
> old Dyson vacuum knocking around DoES Liverpool has custom shapes of
> nozzles 3D printed and its on-off button is a 3D printed replacement -
> not to Dyson's exact shape, but perfectly functional.  Over time we'll
> build a commons of parts for everything, but there'll always be
> customisations and variations.
>
> Open hardware will then have an advantage because the schematics and
> designs will all be already available for that.
>
> We have pick-and-place machines to assemble our electronics.  The geeks
> are working out how to build the desktop versions, maybe it's only a
> matter of time before they can start designing the inverse - machines to
> selectively unsolder parts and sort them into bins for reuse.
>
> That might not be economically viable to begin with, maybe a citizens
> dividend will give some people enough of an income that they can decide
> it's more interesting and useful than a job in a call centre.
>
> These are all baby steps, and there are holes in my arguments you can
> drive a bus through; but they're steps in the right direction and the
> more of them we take, the more momentum will build into attacking the
> related ones that seem insurmountable now.  How do we scale it all
> quickly enough?  By sharing how we're doing it so others can join in and
> share their improvements.
>
> Makers aren't the answer to everything, but I think there's an
> opportunity for us to provide an important piece of the puzzle.
>
> Cheers,
>
> Adrian.
>
> [1]
>
> https://web.archive.org/web/20160407032751/http://www.viridiandesign.org/2008/11/last-viridian-note.html
>
> [2] https://materiom.org/
>
> On 12/06/2019 21:31, Richard Sewell wrote:
> > Adrian - I'd agree with all of that - but can you say a bit more about
> > the last bit:
> > "working out how we carry that forward into ways to manufacture
> > everything else"
> >
> > R.
> >
> > On 12/06/2019 21:20, Adrian McEwen wrote:
> >> I think the points both of you make are important.  Everyone should
> >> have the agency (if they choose to use it, not everyone has to be a
> >> maker) to make whatever they like /and/ we should be helping those
> >> who want to build businesses around their making to do so and succeed.
> >>
> >> In DoES Liverpool the more commercially-minded makers benefit from
> >> the experiments and skill-sharing of those "just" pursuing an
> >> interest; and the culture of knowledge- and skill-sharing goes the
> >> other way too, along with a greater contribution to the financial
> >> cost of running the makerspace.
> >>
> >> James, I think I did a poor job of crafting the sentence you quoted.
> >> As I said earlier in my post "we /did/ deliberately choose to
> >> encourage more businesses", and they do benefit the space.  Your
> >> point elsewhere about the utility of laser-cutters over 3D printers
> >> is borne out in our experience too, with there being six more
> >> laser-cutters in the city as a direct result of businesses getting
> >> started using ours and then outgrowing our facilities and buying
> >> their own (and of those, four of them are businesswomen).
> >>
> >> The makerspace (/maker movement) doesn't need to protect itself
> >> against businesses, it needs to protect itself against bad actors
> >> acting badly.
> >>
> >> If we're going to find a route to a future where an open-source,
> >> collaborative mindset and widely distributed (and cost-effectively
> >> scaleable) manufacturing allows a panoply of individual and
> >> earning-a-good-living making, we need to carve out spaces and time
> >> for that to take shape.  The risk is that it's co-opted into a
> >> business-as-usual mainstream.
> >>
> >> A raft of new artisans succeeding at an arts-and-crafts movement for
> >> the modern day is a good step in the right direction, and we need to
> >> be working out how we carry that forward into ways to manufacture
> >> everything else.
> >>
> >> Cheers,
> >>
> >> Adrian.
> >>
> >> On 12/06/2019 17:35, Richard Sewell wrote:
> >>> James - I think from my point of view the greatest value of the
> >>> maker movement has been an explosion of people making things that
> >>> don't entirely make sense and that are not intended as commercial
> >>> ventures. That's not an issue, that's the point. They are learning
> >>> that they can pull ideas out of their heads into the real world,
> >>> they are learning to envision things and then make them and then
> >>> learn from them, and they are making their own marvels
> >>>
> >>> I'm very much in favour of startups and the kinds of enterprises
> >>> that have sprung out of the world of makers, but only a small
> >>> fraction of the people that want to make things actually want to
> >>> make it into a business. It's one of the things about Make's
> >>> approach that I never really got on with - the idea that there was a
> >>> sort of admirable or even inevitable progression from making things
> >>> for yourself to starting a business.
> >>>
> >>> Richard
> >>>
> >>> On 12/06/2019 16:19, James Wallbank wrote:
> >>>> Hi Adrian,
> >>>>
> >>>> I'm really interested in this comment:
> >>>>
> >>>> "There are people in the space who see it as a way to bootstrap
> >>>> their startup, and there is a risk that it can be exploited by
> >>>> someone only out for themselves, but the culture of the space
> >>>> mostly manages to protect itself from that."
> >>>>
> >>>> My view is that the key to wider adoption of superlocal making is
> >>>> not just to allow, but to encourage people to use your space to
> >>>> bootstrap their startup, and find some way to that the space
> >>>> benefits via that.
> >>>>
> >>>> In our case at "Makers", we manufacture for others for money, so
> >>>> there's nobody we like better than people who are bootstrapping a
> >>>> startup and shifting lots of product! As peoples' micro-enterprises
> >>>> take off, we make, they pay, and they take away items of greater
> >>>> value than we charge. Everyone's winning!
> >>>>
> >>>> The issue, it seems to me, is that many makers want to make "just
> >>>> out of interest" and manufacture fascinating things that just don't
> >>>> make economic sense. For us, having a shop in front of our workshop
> >>>> really helps - when you put something on the shelf, you can start,
> >>>> quite easily, to see what price it must have to sell (not always
> >>>> lower than you hoped, BTW). Typical maker products, chock-full of
> >>>> sensors, logic and LEDs, often cost more than people will pay for
> >>>> them.
> >>>>
> >>>> Getting to grips with the reality of products, and the hard facts
> >>>> of economies of scale (a wifi enabled, music playing, colour
> >>>> changing light-bulb retails for £6!) starts people thinking about
> >>>> "the new economy". Things people are prepared to pay a sensible
> >>>> price for are ludicrously specific and particular. They're about
> >>>> them, their lives, and their particular context.
> >>>>
> >>>> This flies in the face of just about everything we've been taught
> >>>> (and how we've been taught) about making: look for the common
> >>>> factors, ways to increase efficiency, ways to generalise solutions,
> >>>> methods to scale up. Perhaps we need to start thinking about the
> >>>> unique, the special, the "only works here and now". Perhaps the
> >>>> things that the new artisans will manufacture in each locality will
> >>>> be not just the hard to replicate at scale, but the pointless to
> >>>> replicate at scale.
> >>>>
> >>>> Cheers,
> >>>>
> >>>> James
> >>>>
> >>>> P.S. Was talk of the death of Nettime somewhat premature?
> >>>>
> >>>> =====
> >>>>
> >>>> On 12/06/2019 15:20, Adrian McEwen wrote:
> >>>>>
> >>>>> There are people in the space who see it as a way to bootstrap
> >>>>> their startup, and there is a risk that it can be exploited by
> >>>>> someone only out for themselves, but the culture of the space
> >>>>> mostly manages to protect itself from that.
> >>>>>
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-- 

Dr. Garnet Hertz
Canada Research Chair in Design and Media Arts
Emily Carr University of Art and Design
520 East 1st Avenue, Vancouver, BC, Canada  V5T 0H2
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