Ok, Femme, Mr. Ron (I don't live in a trailer up a holler) Hall, and all the other gamerz; THIS IS BLOODY BRILLIANT.
Native, fast, smooth. Can't believe it. Wasn't this "nice" when I ran the damn game under Win98SE or WinXP. Brilliant. NOT that I play games often, but since I don't have much to fix on my machines nowadays, well, I had some time to play around. Now if I can get "American McGee's Alice" to run, I'll have my three faves: Alice, Half-Life (and all mods) and RTCW. I bought QuakeII a few weeks back - anyone know of a linux installer/launcher for that? (grin) -- Thu Jun 19 20:40:01 EST 2003 20:40:01 up 6 days, 3:54, 2 users, load average: 1.03, 1.02, 1.07 ----------------------------------------------------------------- | __ __ |kuhn media australia | | /-oo /| |'-. |http://kma.0catch.com | | .\__/ || | | |================================| | _ / `._ \|_|_.-' |stephen kuhn | | | / \__.`=._) (_ | email: [EMAIL PROTECTED] | ----------------------------------------------------------------- linux user #:267497 linux machine #:194239 * MDK 9.1 & RH 7.3 Mandrake Linux Kernel 2.4.21-11mdk Cooker for i586 ----------------------------------------------------------------- * This message was composed on a 100% Microsoft free computer * The following quote is from page 4-27 of the MSCP Basic Disk Functions Manual which is part of the UDA50 Programmers Doc Kit manuals: As stated above, the host area of a disk is structured as a vector of logical blocks. From a performance viewpoint, however, it is more appropriate to view the host area as a four dimensional hyper-cube, the four dimensions being cylinder, group, track, and sector. . . . Referring to our hyper-cube analogy, the set of potentially accessible blocks form a line parallel to the track axis. This line moves parallel to the sector axis, wrapping around when it reaches the edge of the hyper-cube.
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