I don't see a problem with compiling an OGL app to javascript. Games are soft 
real time, it's not like a GC hitch will kill someone. So that really depends 
on the complexity of your game.

For the database thing I managed to cook up a primitive ORMish thing in a 
weekend (it works kinda like SqlAlchemy's core module). What I did was made an 
untyped macro that would parse a statement such as: select(col: seq[string], 
another: int) from table_name and generate a real sql query and the appropriate 
tuple type to return. 

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