> How much hassle to target both OpenGL on desktop and WebGL? Can nim help 
> target both in any way or is going through WebGL going to negate all 
> advantages of being able to target both C and JS?

That is exactly what [nimx](https://github.com/yglukhov/nimx) does. There's a 
tiny porting layer in portable_gl.nim. Truth be told though that asm.js is a 
better alternative for heavier apps, and that is why nimx supports emscripten 
target as well.

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