Hi @Nazariglez, Our renderer is : [https://github.com/bkaradzic/bgfx](https://github.com/bkaradzic/bgfx) : which does support WebGL.
Now, having said that - we currently rely on some dependencies that might not be WebGL / asm.js friendly. Does that mean we're screwed for web targets? Not necessarily. I have a feeling these dependencies could easily be substituted for others. Web targets are something we do have on our radar, just not in the short term. I have heard some outcry from the community about this though, so it will probably hit our roadmap for public alpha v0.1 which I am hoping will release around the late spring / early summer timeframe. Currently I am working on integration for : [http://esotericsoftware.com/spine-in-depth](http://esotericsoftware.com/spine-in-depth) as well as authoring a custom runtime in Nim for it. Once that is complete I'm going to refocus on my efforts on frag-core and most likely web targets.