a) I don't see the big difference or how using C stuff in Nim is more labour or more complicated than in Zig.
b) Again: Even _if_ you were right I wouldn't care because that would be a discussion about a Ferrari being oh so much slower than a Lamborghini; looking from the perspective of a Renault minivan driver both are top. And well noted I have plenty often used plenty many C libraries from Nim and have also ported some C libraries. I simply fail to see how Zig is oh so much easier and better in that regard. Also again: I'm not getting paid to use C functions 0.7% faster or easier. I'm getting paid to produce good quality, well to maintain, reliable, and safe software and while I'm in no way against Zig I fail to see how it would serve my purpose better than Nim which gave me a _major_ boost compared to _actually useable_ languages I used before. Moreover there are also quite some points where Zig can't match Nim. > RAII, Parallelism, Plugins - these are things that most C++ devs who are > building game engines or complex RT apps, are going to want. As for complex RT apps (which I do) I disagree. As for games I don't care. Reason: We are not in a situation where tens or even hundreds of millions of password are stolen almost every week, we are not in a situation where the complete stack from operating systems, core libraries (openssl anyone?), libraries, applications are utterly rotten because game developers are unhappy. We are in that situation mainly because C and C++ failed miserably. As long as we have real problems I couldn't care less about game developer whims and I'm definitely not listening to C++ fans who still didn't get the message. I do listen however, and carefully, to someone like Araq who created a language that actually helps us to address a bunch of major problems in software development where it counts. Have a nice day.